BURP

BURP aims to develop a publicly distributed system for rendering 3D animations.
Currently this is a BETA project which means that certain restrictions apply. Not all uploaded sessions will actually be rendered right away - and sometimes you will not be able to contact the schedulers for short periods of time.
Please note that this project is still in its testing phase and does not yet provide the security and stability of a full-blown BOINC project.

Alpha users may upgrade their account by clicking


Renderfarming.net - BURP: Activity

News

Correction to previous news item
A tiny little spelling error got into yesterday's news item causing it to look like BURP had been acquired by Netflix. The intended text was instead: "Happy 1st of April!" 2 Apr 2013 | 17:21:44 UTC · Comment

Sold to Netflix
BURP has been sold to Netflix for a two-digit million euro figure - the exact amount is not disclosed at this time.

Netflix CEO, Mr. Willnot Read Hastily, Jr. says:

Part of our goal is to become better than any competing service. So far we have done this by suggesting movies and series that fit you based on previous shows that you have watched. Now, giving you the most personalized experience ever seen on the online platform - even beating Youtube by several orders of magnitude - we will go above and beyond anything you could possibly imagine.



What Mr. Read is talking about is this:
Starting with the merger of Netflix and BURP into BURPFlix you will now not only get suggestions based on your watched shows. Instead entire movies will be rendered for you based on your viewing preferences. For example: if you liked watching "The Mask" with Jim Carey and the renowned "Titanic" directed by James Cameron you will now automatically be offered "The Masktanic" with an entirely new and exciting story - all in full 3D, rendered live for you by thousands of contributors worldwide.

These are very exciting times indeed! 31 Mar 2013 | 21:43:27 UTC · Comment

Blender v.2.66 is on the farm
The rendering clients for Linux and Windows have been updated to support Blender version 2.66 which was released a few days ago. 24 Feb 2013 | 10:44:41 UTC · Comment

IPv6 day
"Again?" you say, "Didn't you have one last year?".
Well, yes we did test IPv6 last year and had no complaints (and a good deal of hits). This time it isn't a test. IPv6 is being turned on permanently for the webserver.

To check if you are accessing the site through IPv6 you can look for the little green IPv6 logo in the menu or you can try out the IPv6 test.

Read more at:
http://www.worldipv6launch.org/
6 Jun 2012 | 21:03:25 UTC · Comment

Big Buck Bunny on 3DS
Today we're seeing the first spin-off project based on the open source CC-BY Big Buck Bunny 3D project:
Studio Lumikuu in partnership with the Blender Foundation and Nintendo have created a downscaled version of BBB3D that fits on the handheld "Nintendo 3DS" gaming device.

If you happen to own a 3DS this is a great chance to get a sneak-preview of what the full 4K 60fps 3D stereo Sunflower version will be like when it is done rendering.
Be sure to post back what you think! - if you spot any errors they can certainly still be fixed.
2 May 2012 | 16:19:06 UTC · Comment

Longer workunits soon
For the past few months we have been rendering mostly medium-length workunits that have a running time of 1-9 hours on modern machines. The remaining sessions for the Sunflower event mostly all contain very long workunits.
If you often turn off your computer without using hibernation or standby then now is a good time to temporarily switch to one or more other BOINC projects that either use checkpointing or have shorter workunits.

Bring on the monster units!
28 Apr 2012 | 12:02:16 UTC · Comment
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