Joined: 16 Jun 04
Hm, was this feature ever used like that?
Not yet, no. But I guess you can easily imagine several ways that it could be put into use - including, for instance, transferring it between BURP-based projects.
Joined: 16 Jun 04
[Continuing discussion about rendering sessions where the author may have profit]
From a legal point of view you own the copyrights to the session as well as the output meaning that you can do whatever.
In fact so much of a problem that it is likely that non-commercial rendering will be stripped entirely from BURPv.3
No! BURP is and will always remain free to use; it is a central aspect of the very idea of BURP.
This was not at all what the topic of this thread was about. We are talking about licensing and contracts governing the author\'s use of the rendered output here. Please do not confuse this with some kind of micro-payment system - the BURP project is not trying to earn money.
The current legal situation makes it very hard to render sessions where the author claims that he/she will not be using it commercially - because there is no way to enforce this properly and in case of the author breaking the contract it is very costly to claim the damages from him.
Although the current licensing works nicely as long as everyone plays by the book it turns into a bit of a nightmare, as you can imagine, when someone doesn\'t.
For that reason it is crucial that we move towards a way of doing this which is more in-line with how the rest of the world does it and less risky for the project - namely by switching the viewpoint in the license and contract slightly.
As stated earlier this may affect future sessions where the author claims that he or she will not be using the output commercially.
The other side of this has no legal issues at all: If an author states that he/she will or may be using the output commercially it is a simple matter to map that session to the computing resources contributed by participants who are willing to allow commercial rendering.
For that reason it is quite likely that we will be aiming at a roll-out plan that looks like the following:
1) A session author can render on BURP without losing any of his rights. We only require that the output is also licensed under either just Copyright (while allowing BURP to display it) or a CC license.
Non-commercial rendering is treated as just another instance of commercial rendering. Participants who are only willing to do non-commercial rendering will not get any work.
This first step is easy to do since it builds solely upon internationally accepted rules and licenses like Copyright and CC. We could implement this rather quickly and then start working on the more complicated step 2.
We reuse the development work done i step one in the second step:
2) As an author you now have two choices:
A - Standard rendering just as in (1)
B - Non-commercial rendering. In exchange for information that uniquely identifies you, you can render non-commercially and in addition to the resources from (1) you will have access to resources provided by participants who only wish to do non-commercial rendering. We require that you do not use the output commercially and that the output is also licensed under either just Copyright (while allowing BURP to display it) or a non-commercial CC license. Participants who are only willing to do non-commercial rendering will get these non-commercial sessions. Participants who allow commercial rendering will get both commercial and non-commercial sessions.
As you can see the B-option is very much equal to our current license - but phrased in a different and slightly more clear way. The major change is that you must provide your identity to be able to enqueue a non-commercial session.
Seen from a participant\'s view they have to make the following selection:
\"I want to contribute resources to:
[X] Sessions that may only be used non-commercially Restrict to certain output licenses: [ ] Copyright (the community may only view the video on BURP) [X] CC Attribution non-commercial (the community may modify the video and change the license to another non-commercial one) [X] CC Attribution non-commercial ShareAlike (the community may modify the video under the same license) [X] CC Attribution non-commercial No-derivatives (the community may share the video but not modify it) [Y] Sessions that may be used commercially by the author (and for some licenses also the community) Restrict to certain output licenses: [ ] Copyright (the community may only view the video on BURP) [Y] CC Attribution (the community may modify and sell the video under any license) [Y] CC Attribution ShareAlike (the community may modify and sell the video under a similar license) [Y] CC Attribution No-derivatives (the community may sell the video but not modify it) [ ] CC Attribution non-commercial (the community may modify the video and change the license to another non-commercial one) [ ] CC Attribution non-commercial ShareAlike (the community may modify the video under the same license) [ ] CC Attribution non-commercial No-derivatives (the community may share
The most conservative selection is marked with X. If you want a more open-minded selection you would go for X+Y; in that selection author and community almost get equal rights. The ultimate, if you just want to help render as much video as possible, is to simply select everything.
Mirror owners go through a similar selection for their mirrors.
Joined: 3 Apr 08
not to create more problems for you, but I see some things that either I don\'t completely understand or might need some consideration.
Giving burp the rights to display it means a little more than that. If BURP\'s goal is to go to completely torrent-hosted content then the files will be on other people\'s computers, making
How does this fit into the scheduling system? Will there be two feeders? If so how will each of them communicate with each other to allow for people who will render any kind of work, commercial, and noncommercial?
Did you mean commercial renderings? If there is no license applied to it then isn\'t it also non-commercial, but if there copyright on it then a name would be required? Also will there be an option for non-license as true open-source work has no copyright on it at all, and at some point somebody (such as I) might like to release some of my work for anyone to do anything with?
This goes back to the problem before with multiple options for the crunchers. If some company were to use burp as a tool to produce say an ad, or other animated clip then this system might take this into account, as the value of boost for commercial renders goes down because there (may) be less crunchers because of some who opt out. One could spend their boost and get twice the computer power on the non-commercial system because of the difference of computers, so a \'currency converter\' might be in order.
5.)and lastly a more personal question, but still quite related.
Does this mean that the torrent script should incorporate a similar system? The script could use a GET method to do this, so that each user would answer some questions and based on the questions get a link similar to this:
Where the script would use look in the url for licenses, and only include sessions in the feed with those licenses. If this is the case I will ask more about it it the scripts thread.
~I seem to spend a lot of time pointing out possible flaws with the system, but if you read my \'who says opensource can\'t brag\' thread you know I love burp - Istvan.
Joined: 2 Apr 16
Long thread, didn't read the whole thing (sorry, maybe later), but I want to add my input.
Aren't Freelance artists doing commercial work ?
Not only do I not mind sharing my computer for commercial CGI, but I hope free renderfarms will help artists make a living of their passion. I even hope that it will become one of their purposes (among those of sharing artwork and opening the rights of course).
Joined: 9 Oct 16
I just started crunching for Burp. I do generally do not mind crunching also for commercial stuff. However, my hope was that through spending time crunching for you I could gain some credits from you for crunching for me. Since my Blender crunching times are more for myself but i do not need continous crunching I hope that the time I spend with you crunching I get back when I need computer time to get a project quickly through.
So I think commercially crunching can give you the resources you need to provide the free resources for hobby Blenderers.
I have seen in the stats somewhere that I have resources available to spend. So I assume I need to read further through the possibilities I have in providing you with crunching time and gain resources I can spend.
Keep up the good work, and do not hesitate to sell the crunching time. As long as I can use the resources when I do need them.