What's going on with the project?


Advanced search

Message boards : General talk : What's going on with the project?

Author Message
Frogging101
Send message
Joined: 8 Oct 09
Posts: 13
Credit: 218
RAC: 0
Message 10510 - Posted: 29 Apr 2010, 0:02:09 UTC

There are sessions waiting to be rendered. Occasionally we get a random WU. I am just wondering, what is the status of the project? Why are we getting random WU's sometimes, but not always? Isn't the migration over?

Profile Janus
Volunteer moderator
Project administrator
Avatar
Send message
Joined: 16 Jun 04
Posts: 4478
Credit: 2,094,806
RAC: 0
Message 10511 - Posted: 3 May 2010, 6:17:45 UTC - in response to Message 10510.

Occasionally there will be times like this where I'm not available to check and start the next sessions. I'm sorry.

Frogging101
Send message
Joined: 8 Oct 09
Posts: 13
Credit: 218
RAC: 0
Message 10519 - Posted: 10 May 2010, 19:20:15 UTC

Doesn't BURP start them automatically? You should update your thread "The big beta rewrite plan" with an explanation of where the project is at.

Profile DoctorNow
Project donor
Avatar
Send message
Joined: 11 Apr 05
Posts: 392
Credit: 2,168,338
RAC: 38
Message 10520 - Posted: 11 May 2010, 4:11:03 UTC - in response to Message 10519.

Doesn't BURP start them automatically?

If that would be the case I think we would get much more sessions with problems and crashes. :D
____________
Life is Science, and Science rules. To the universe and beyond
Proud member of BOINC@Heidelberg
My BOINC-Stats

Frogging101
Send message
Joined: 8 Oct 09
Posts: 13
Credit: 218
RAC: 0
Message 10521 - Posted: 11 May 2010, 12:15:54 UTC

I see... Are there plans for automatically accepting sessions?

Profile Janus
Volunteer moderator
Project administrator
Avatar
Send message
Joined: 16 Jun 04
Posts: 4478
Credit: 2,094,806
RAC: 0
Message 10523 - Posted: 11 May 2010, 14:14:25 UTC - in response to Message 10521.

Semi-automated checks, that will relieve the admins of some of the hard work of reviewing the session settings, are planned. Full automation of this particular step in the rendering pipeline is a security and performance concern, though; too many resources would be wasted.
Also, many times people get a small comment back on how to improve their scene or future scenes to optimize their rendering experience - you can't really automate something like that.

Profile noderaser
Project donor
Avatar
Send message
Joined: 28 Mar 06
Posts: 507
Credit: 1,549,461
RAC: 95
Message 10525 - Posted: 12 May 2010, 4:24:35 UTC - in response to Message 10523.

BURP given full autonomy would probably turn into SkyNet and rule humans obsolete.
____________

Mike
Send message
Joined: 23 Aug 09
Posts: 7
Credit: 954
RAC: 0
Message 10526 - Posted: 12 May 2010, 21:33:32 UTC - in response to Message 10525.

BURP given full autonomy would probably turn into SkyNet and rule humans obsolete.

I always hate it when that happens. I mean, I was having a bad day, but that would just make it so much worse.

Profile Prodigal Son
Send message
Joined: 23 Oct 07
Posts: 8
Credit: 20,522
RAC: 0
Message 10529 - Posted: 30 May 2010, 21:08:05 UTC - in response to Message 10523.
Last modified: 30 May 2010, 21:09:32 UTC

Semi-automated checks, that will relieve the admins of some of the hard work of reviewing the session settings, are planned. Full automation of this particular step in the rendering pipeline is a security and performance concern, though; too many resources would be wasted.
Also, many times people get a small comment back on how to improve their scene or future scenes to optimize their rendering experience - you can't really automate something like that.


Hey guys,

It's been nearly three years of lurking here (feel ashamed really, running Janus's software and all), but you wouldn't believe how much time and energy all the background study and paperwork related with an externally funded research project takes. Well, the funding seized and finally we're able to focus on actually giving something back to BURP.

Continuing on Janus's words on this, the ORE (Open Rendering Environment, http://www.renderfarm.fi) dev team (http://www.renderfarm.fi) will be providing help on this front. The uploader script, developed by JesterKing from our team, provided in the Renderfarm.fi build of Blender 2.5 (available currently with Blender 2.5A0) will be providing automated check-ups (providing a check-list and preventing you from uploading with wrongs settings) on vital settings.

We're also going to make a specialized BURP admin build of Blender 2.5, which should ease the acceptance of works submitted (this should help also Janus here). Hopefully we will be able to implement the same mechanics and even possibly the same exact scripts to the automated check-up phase of BURP. And in case you're wondering, our "uploader" is GPL licensed, but the way it works (the files get saved in Blender 2.5 format) currently prevents its use in non-Blender 2.5 enabled projects like Burp.renderfarming.net (ironically also Renderfarm.fi, read the next chapter;).

Anyway I'd like to invite you all to also join Renderfarm.fi (http://www.renderfarm.fi), the "other" BURP service. We're 90% of the way to be supporting Blender 2.5. Gekko (Jesse) from our dev team is also working on the Mac clients to BURP, a feature that I'm sure Janus will probably also implement over here as soon as Blender 2.6 (the first stable release) comes out. We're still learning (it's a loooong process), so please keep an understanding attitude.

Cheers! -Julius

overkill
Send message
Joined: 12 Jun 08
Posts: 56
Credit: 922,628
RAC: 0
Message 10530 - Posted: 31 May 2010, 13:22:52 UTC - in response to Message 10529.


Competition is always good. But it looks (functionally) identical to Janus' work(?). I hope Burp & ORE will be able to share resources and not split the crunching community down the middle. I hope it will be about open development and promoting blender to the world, and not turn into a competition for participants (and selling their CPU time).

I just joined (ORE). I'm always happy to blender/render projects for anyone (commercial or otherwise).

Profile Prodigal Son
Send message
Joined: 23 Oct 07
Posts: 8
Credit: 20,522
RAC: 0
Message 10531 - Posted: 31 May 2010, 17:33:57 UTC - in response to Message 10530.


Competition is always good. But it looks (functionally) identical to Janus' work(?). I hope Burp & ORE will be able to share resources and not split the crunching community down the middle. I hope it will be about open development and promoting blender to the world, and not turn into a competition for participants (and selling their CPU time).

I just joined (ORE). I'm always happy to blender/render projects for anyone (commercial or otherwise).


Good point. We're actually using BURP as our basis, just with Drupal on top (I've developed a love-hate relationship with Drupal, so whether this will last we'll need to see). We're very much about collaboration between the two services. In the future we'll be hopefully able to take on some of the arduous repetitive tasks like building the BOINC clients, which should release Janus to focus on the more delicate issues. We'll also be adopting a somewhat different approach to community building (aiming to integrate with existing communities) in the future, which should benefit both projects in the end by introducing this fantastic technology to new people.

Anyway just so that there's no room for misinterpretation here A) we're using Janus's BURP as backbone, B) we're focusing on usability with an extended hand towards the Blender community (as an example, our team includes Nathan Letwory, alias jesterking, who's been a core developer in Blender for years) and C) we're contributing code towards the main branch of BURP.

Welcome to the service overkill. :)

overkill
Send message
Joined: 12 Jun 08
Posts: 56
Credit: 922,628
RAC: 0
Message 10532 - Posted: 1 Jun 2010, 15:04:40 UTC - in response to Message 10531.

Thanks for the details.

So the backend is still Janus' work, and you're only looking to improve the frontend? Does ORE ever plan to branch the backend away from Burp (particles, fluid sim, etc.), or are they just using Janus' code directly (i.e. the recent "big beta rewrite" is identical to ORE)?

A file preparation & upload script in blender would be pretty neat.

I *do* like the alien farming theme over at http://renderfarm.fi/ It works on many levels. I don't envy trying to integrate with Drupal. I've tried writing modules, but decided it would be better to wait until d7 is ready for production.

Profile Prodigal Son
Send message
Joined: 23 Oct 07
Posts: 8
Credit: 20,522
RAC: 0
Message 10536 - Posted: 12 Jun 2010, 17:59:25 UTC - in response to Message 10532.

Thanks for the details.

So the backend is still Janus' work, and you're only looking to improve the frontend? Does ORE ever plan to branch the backend away from Burp (particles, fluid sim, etc.), or are they just using Janus' code directly (i.e. the recent "big beta rewrite" is identical to ORE)?


We hope to very much keep the back-end in line with the main BURP code set (we just contributed modifications to the architecture and a rewrite of the XMLRPC interface), as any deviation from this would just mean wasting resources (to answer your question: yes, it is identical).

At the same time, there's a lot of other things we can do with BURP in terms of accessibility and security (these two go hand-in-hand), which directly affect everyone's perception of BURP. This is probably where Renderfarm.fi feels most different to people.


A file preparation & upload script in blender would be pretty neat.

I *do* like the alien farming theme over at http://renderfarm.fi/ It works on many levels. I don't envy trying to integrate with Drupal. I've tried writing modules, but decided it would be better to wait until d7 is ready for production.


You should look for a new version of the Renderfarm.fi distro of Blender available from the website soon. The new version will provide checks on your settings, making sure that all the settings are correct in order for the render to succeed.

I'm hoping to rewrite the web front-end in the future. We'll have to see if it ends up being Drupal 7, or if we completely rewrite it from scratch (for example with Ruby on Rails).

Anyway thanks for the support! :)


Post to thread

Message boards : General talk : What's going on with the project?