Unexpected downtime


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Profile Janus
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Message 10527 - Posted: 14 May 2010, 15:24:16 UTC

Today there was a weird smell of tuna in the server room and shortly after 14:35 UTC the main server suddenly went down. Quick tests showed that the 12V pin voltage on the PSU had dropped out of acceptable range. Half an hour later the system was back online with a new power supply installed.

No data was lost during the incident and (since we aren't rendering anything right now) the impact on the service has been minimal.

Profile noderaser
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Message 10528 - Posted: 15 May 2010, 4:35:31 UTC

Hmmm... Tuna fish? I gues Danish "magic smoke" smells different than the stateside version. Must be the difference in voltage/frequency.
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Message 10540 - Posted: 16 Jun 2010, 21:43:29 UTC - in response to Message 10527.

Since we aren't rendering anything right now

Any idea when work will be sent out again?
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Message 10541 - Posted: 17 Jun 2010, 4:38:07 UTC - in response to Message 10540.

Any idea when work will be sent out again?

Well, we need some new submitted sessions at least for this.
The current, still running ones are only missing some small frames, when I see this right, and this wouldn't be enough to satisfy all crunchers here. ;-)
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ejang
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Message 10543 - Posted: 21 Jun 2010, 21:22:54 UTC

unfortunately in order to submit a session you need to have credits right? and to get credits you need to do work, which results in this circular logic :(

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Message 10544 - Posted: 21 Jun 2010, 23:55:51 UTC - in response to Message 10543.

Maybe some kind of supply/demand logic could be introduced. If no renders are queuing, they could cost little/no credits, and if there are a lot of work units, it could cost more credits.


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Message boards : News : Unexpected downtime