About including fluid in animation renderedby BURP

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Profile Tsurubaso

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Message 11824 - Posted: 1 May 2013, 14:45:29 UTC
Last modified: 1 May 2013, 14:46:03 UTC

I found this two threat,

Fluid simulation is not supported in Burp.

Is it to be confirmed.

http://burp.renderfarming.net/forum_thread.php?id=673&sort=6
http://burp.renderfarming.net/forum_thread.php?id=2106&nowrap=true#11742
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Profile Janus
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Message 11825 - Posted: 1 May 2013, 17:35:11 UTC
Last modified: 1 May 2013, 17:37:21 UTC

Fluid and other physics sims work if they are attached to the session as libraries (a feature currently not publicly available but being alpha-tested in session 1208, session 1476 and similar ones) or if they are baked to vertex animations (probably using the game engine).

The reason why physics data is different from, say, image data is that Blender does not include the physics data in the .blend file but puts it in a directory somewhere on the local harddrive. When you upload the .blend it will lose its physics data.

So to answer your question: Fluid simulation is not available yet, unless you bake it to a vertex animation before uploading.
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Message 11826 - Posted: 2 May 2013, 4:58:31 UTC - in response to Message 11825.  

Janus Thanks for Reply,
I will try to do it.
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Message 11831 - Posted: 4 May 2013, 6:46:56 UTC - in response to Message 11826.  

I tried to find some tutorial to do Vertex animation of wave without success. Found lot's of thing about cloth or how to export to No Blender game Engine. If someone have already done that on Burp, help will be extremely appreciated.
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Message 11832 - Posted: 4 May 2013, 13:08:37 UTC - in response to Message 11831.  
Last modified: 4 May 2013, 13:52:48 UTC

Ok After a long time in front of the computer, and having ask some studios pro using Blender, the conclusion is:
No easy way (shrinkwrap, wetmapp (have to work on that)), and no MDD solution for sure.

I surrender, for the moment.
sob.
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Message boards : Problems and Help : About including fluid in animation renderedby BURP