Blender 2.70a to hit the farm soon

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Message 12574 - Posted: 15 Apr 2014, 20:35:34 UTC
Last modified: 15 Apr 2014, 20:36:54 UTC

Tomorrow, as a continuation of the Blender 2.70 thread, we will be updating to Blender 2.70a along with a fix for a path issue relating to the new experimental Linux "native" mode described in that thread.

Before deploying the new client we will wait for the currently active renders to complete.
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Message 12576 - Posted: 15 Apr 2014, 21:25:39 UTC - in response to Message 12574.  

Do you know what the changes are? It doesn't seem to be documented.
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Message 12579 - Posted: 16 Apr 2014, 7:54:49 UTC
Last modified: 16 Apr 2014, 7:59:00 UTC

Looks like a lot of small things. I'm not entirely sure but it seems to include minor issues with triangulation modifiers that could cause crashes. MPEG output crashes. Vertex painting issues. Cycles.
Mostly bug fixes.
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Message 12587 - Posted: 16 Apr 2014, 21:12:53 UTC
Last modified: 16 Apr 2014, 21:13:50 UTC

There's going to be a bit of network congestion around midnight UTC as the new client is pushed to the farm. Client releases are one of the few things that have not yet been accelerated through the new fiber link. The accompanying 12MB scene data file for the first session should be pretty fast to fetch in comparison.
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Message boards : Client : Blender 2.70a to hit the farm soon