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Blender 2.70a to hit the farm soon
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![]() Volunteer moderator Project administrator ![]() Send message Joined: 16 Jun 04 Posts: 4574 Credit: 2,100,463 RAC: 8 |
Tomorrow, as a continuation of the Blender 2.70 thread, we will be updating to Blender 2.70a along with a fix for a path issue relating to the new experimental Linux "native" mode described in that thread. Before deploying the new client we will wait for the currently active renders to complete. |
funkydude Send message Joined: 23 Dec 13 Posts: 275 Credit: 2,478,281 RAC: 0 |
Do you know what the changes are? It doesn't seem to be documented. |
![]() Volunteer moderator Project administrator ![]() Send message Joined: 16 Jun 04 Posts: 4574 Credit: 2,100,463 RAC: 8 |
Looks like a lot of small things. I'm not entirely sure but it seems to include minor issues with triangulation modifiers that could cause crashes. MPEG output crashes. Vertex painting issues. Cycles. Mostly bug fixes. |
![]() Volunteer moderator Project administrator ![]() Send message Joined: 16 Jun 04 Posts: 4574 Credit: 2,100,463 RAC: 8 |
There's going to be a bit of network congestion around midnight UTC as the new client is pushed to the farm. Client releases are one of the few things that have not yet been accelerated through the new fiber link. The accompanying 12MB scene data file for the first session should be pretty fast to fetch in comparison. |