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Profile DoctorNow
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Message 13636 - Posted: 18 Mar 2015, 9:06:14 UTC
Last modified: 18 Mar 2015, 9:06:53 UTC

Since more and more projects introduce badges, I dare to finally bring this topic up for discussion here.
What would you say, Janus, should we create some?
I'm a bit of a designer/photoshopper and I could make some if necessary (I created the Wildlife badges in the past) - unfortunately I don't have an idea yet for suitable badges here, but if someone else has ideas, he can bring this up here.
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Message 13643 - Posted: 19 Mar 2015, 11:50:49 UTC

I haven't got any good ideas either - apart from maybe enabling the default ones which are awarded to the people currently in the top 1, 5, 25% of average credit.

Suggestions certainly welcome! Only requirement: they have to be able to be given automatically and they have to be somewhat rare.

In any case - even if we come up with great ideas and awesome graphics right here today - it will be a little while before they can be enabled. Badges are batched together with other features related to version 0.4.0b of the website.

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Message 13651 - Posted: 20 Mar 2015, 10:47:03 UTC - in response to Message 13643.
Last modified: 20 Mar 2015, 10:58:15 UTC

apart from maybe enabling the default ones which are awarded to the people currently in the top 1, 5, 25% of average credit.

Screw them, they're terrible. ;-)

Only requirement: they have to be able to be given automatically and they have to be somewhat rare.

Well, badges are given automatically anyway as far as I know - only thing is if they're project-related (like all the ones in my sig) they need to be adjusted or programmed first to the server-code.
Reaching badges here would be a bit of a challenge for people like me who have only two comps because the credits aren't usually that high like on some other projects. But since I'm not far from the million I guess I would immediately get a "higher" badge.

Badges are batched together with other features related to version 0.4.0b of the website.

I see, so you would have to update first.
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Message 13827 - Posted: 10 May 2015, 9:30:45 UTC
Last modified: 10 May 2015, 9:31:33 UTC

I just had an idea for a badge... why not using the Blender symbol with different colours?

Unless we would violate some copyright here with it...
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Message 13852 - Posted: 23 May 2015, 10:17:20 UTC

You could use a silhouette or relief of it, on a colored "medal".
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Message 13900 - Posted: 4 Jul 2015, 16:08:09 UTC

I like the idea but it turns out that the Blender foundation are quite strict on how you can use the Blender logo - especially regarding colours and background.

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Message 13902 - Posted: 6 Jul 2015, 15:24:58 UTC

What about Suzanne?
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Message 13905 - Posted: 6 Jul 2015, 18:06:37 UTC - in response to Message 13900.

I like the idea but it turns out that the Blender foundation are quite strict on how you can use the Blender logo - especially regarding colours and background.

Hm, that sounds kinda fishy. I'm not sure how I should go on with the badges then, if at all.

And who is Suzanne? ;-)
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Message 13907 - Posted: 6 Jul 2015, 19:24:19 UTC - in response to Message 13905.

https://en.wikipedia.org/wiki/Blender_%28software%29#Suzanne
Like Suzanne proposal. :-)

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Message 13909 - Posted: 7 Jul 2015, 5:58:51 UTC - in response to Message 13907.

Ouch, a bit embarrassing for not knowing the name of the chimpanzee, though I know the head well...
I'm not sure if I can manage to make that head icon/badge-like but I will give it a try.
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Message 14833 - Posted: 30 Oct 2016, 22:35:34 UTC

(Bump) No more discussion on the subject? I'd love to see what DoctorNow would come up with (I have a Wildlife badge myself :) )
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Message 14839 - Posted: 2 Nov 2016, 5:59:33 UTC

How about 3 types of badge:
- one based on credit, as per many other project badges
- one based on how many sessions a user has crunched for
- one based on how many years a user has crunched on the project

you could use a standard projection cell for credit, a spool for sessions and a cine camera for years. Others may have different preferences

Each badge has a different color depending on the achievement level. My suggested levels are based on current achievements and project history. I don't think anyone would currently qualify for any of the top badge so that level is beyond rare.

I recognize that counting sessions may require extra project code and that we may all have to start from scratch on this one.

Suggested levels for credit:
Bronze - 1,000 cr
Silver - 10,000 cr
Gold - 25,000 cr
Amethyst - 100,000 cr
Ruby - 250,000 cr
Turquoise - 1,00,000 cr
Jade - 2,500,000 cr
Sapphire - 10,000,000 cr
Emerald - 25,000,000 cr
Orange - 100,000,000 cr

Sample image for Credit:



Suggested levels for sessions:
Bronze - 10 sessions
Silver - 25 sessions
Gold - 50 sessions
Amethyst - 100 sessions
Ruby - 250 sessions
Turquoise - 500 sessions
Jade - 1,000 sessions
Sapphire - 2,500 sessions
Emerald - 5,000 sessions
Orange - 10,000 sessions

Sample image for Sessions:



Suggested levels for years:
Bronze - 1 year
Silver - 2 years
Gold - 3 years
Amethyst - 4 years
Ruby - 5 years
Turquoise - 6 years
Jade - 8 years
Sapphire - 10 years
Emerald - 12 years
Orange - 15 years

Sample image for years:

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Message 14844 - Posted: 2 Nov 2016, 9:35:25 UTC
Last modified: 2 Nov 2016, 9:36:21 UTC

Wow, that's quite an interesting suggestion there.
Sorry for not answering earlier, missed the first post somehow:
due to lack of time I never tried making another badges and forgot it over the time, so I appreciate that someone else came up with.
However, looks like the images you provided are not from yourself, Steve Hawker?
They are good and would fit - if you can't or won't do it yourself and if I can use them I might modify them a little and giving it appropriate colours.

I'm quite surprised that you had an idea for participated session badges and years, though I'm not a big fan of the latter. Milkyway is using such a badge and afaik it's the only one for a project so far which you theoretically can get even without doing anything. ;-)
Although this one could be used retroactive since the joining date is known here.
I would rather go for counting the total crunch time like on WCG, since credits don't really say anything, but this would probably also require additional coding.
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Message 14845 - Posted: 2 Nov 2016, 14:38:50 UTC - in response to Message 14844.

However, looks like the images you provided are not from yourself, Steve Hawker?
They are good and would fit - if you can't or won't do it yourself and if I can use them I might modify them a little and giving it appropriate colors.

You're right! I just looked for the best set of graphics that represent what I had in mind. I'm hoping that someone with way more skill than me can turn them into real badges.

I think you'll have to modify them to avoid any copyright infringement as well as make them look good at 28x28px but the basic concept is freely available, of course.

While I like the bendy film, I think you might have to go for a straight version, maybe even just a vertical. For the spool, again I think a straight on view might be what we end up with as that's easy to reproduce. As for the camera, I think full blocks would be easier to generate.

I'm quite surprised that you had an idea for participated session badges and years, though I'm not a big fan of the latter. Milkyway is using such a badge and afaik it's the only one for a project so far which you theoretically can get even without doing anything. ;-)
Although this one could be used retroactive since the joining date is known here.
I would rather go for counting the total crunch time like on WCG, since credits don't really say anything, but this would probably also require additional coding.

I went for credits because that's the "currency" in the BOINCverse with the exception being WCG as you noted. If BURP counted hours, I'd have used that. Retroactive awarding for hours I seriously doubt is possible but if that's what Janus wants to do, then I'm fine with taht, of course.

The sessions is akin to getting GPUgrid publications or SKYnet POGS galaxy badges - it's another way of acknowledging your contribution and helps to keep things interesting.

I'm teetering on the fence about years. Yes, you can argue that you get a badge just for signing up, but if that's all you do then you really don't care about crunching. I think on a long running project like this, it's good to acknowledge the stamina of crunchers that have clocked in 10 years or more. It's going to be quite the challenge to get three Orange badges.

As for the colors, they are merely suggestions based on typical color progressions at other projects. Most have only 9 levels but I wanted to have 10 to provide a level much above the highest current achievement. If you don't like Orange, then how about a Rainbow version (Red, Orange, Yellow, Green, Blue, Indigo, Violet)? After all, it would represent a full color achievement better than Orange.

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Message 14846 - Posted: 2 Nov 2016, 17:32:14 UTC - in response to Message 14845.
Last modified: 2 Nov 2016, 17:32:28 UTC

Here's a quick attempt using Keynote. If Janus wants to implement these, I'll gladly produce the full set.

https://photos.google.com/share/AF1QipOIrB_NklBr09owAol154GDYP0PEJHuq1fh3U1kEuudDMp8fySZWdrKLjRHIHFPmg/photo/AF1QipOXYmnM_Z5QSbLAYlp-qSkXexzzX8YsW61xGoch?key=UThycXFhaFNIS3IxdkZsM3F2emZkbXlyelBHZm1n

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Message 14847 - Posted: 2 Nov 2016, 18:48:54 UTC - in response to Message 14846.
Last modified: 2 Nov 2016, 18:51:20 UTC

I took a shot at the rainbow version. I kinda like it.

https://goo.gl/photos/AonB2FbUhwCVfjww6

Top Row: Gold (credits), Silver (sessions), Bronze (years)
Second Row: Simulated Rainbow background. The spools will need pixel editing to give the proper see-through effect
Third Row: Actual Rainbow gradient background. Again the spools will need pixel editing

All look visually acceptable at 28px x 28px resolution. I had to make the badge square instead of rounded edges to prevent horrible transparent png issues.

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Message 14848 - Posted: 2 Nov 2016, 20:40:52 UTC - in response to Message 14847.

I took a shot at the rainbow version. I kinda like it.
...

Well, have to say the spool isn't much to my liking, it looks more like a magazine for bullets of a Colt or something, the 3D-version was better. ;-)
Rainbow or orange doesn't matter to me and the editing could be done quite fast.
Since badges don't need to have a fixed size anymore (newer forum software does scale them anyway if needed) I would rather go for an at least 32x32 version.
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Message 14849 - Posted: 3 Nov 2016, 0:34:25 UTC - in response to Message 14848.

Well, have to say the spool isn't much to my liking, it looks more like a magazine for bullets of a Colt or something, the 3D-version was better. ;-)

As I said, someone with way more skill than me.... but it never occurred to me to think of a gun...

Since badges don't need to have a fixed size anymore (newer forum software does scale them anyway if needed) I would rather go for an at least 32x32 version.

Sebastien shrinks them to 28x28 I think. Either way, I work on at least 40x40 and see what happens when its resized.[/quote]

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Message 14856 - Posted: 3 Nov 2016, 21:33:26 UTC - in response to Message 14844.
Last modified: 3 Nov 2016, 21:37:13 UTC

I would rather go for counting the total crunch time like on WCG, since credits don't really say anything, but this would probably also require additional coding


That is an awesome idea! I think the BURP statistics backend is already tracking this particular piece of information and storing it offline somewhere, so it shouldn't be too hard to make it available for the BOINC badge web frontend with a bit of digging.

Since a badge will essentially become part of the site layout there are a couple of requirements:
- They have to be pictograms: extremely simple, yet relate directly or indirectly in some fun or interesting way to the achievement that they represent. Google the Portal pictograms if you want an example. One colour, capable of being rendered small or large.
- The next revision of this site is multi-resolution aware, which requires that icons are upgraded to SVGs, to avoid having to go back and edit them the badges will have to be vector graphics from the get-go
- Badges are going to be difficult to get. Not everyone will have them. Consider them rare.
- The BURP community consists of both crunchers and artists, try not to be too single-sided.
- They have to be or be able to be licensed under GPL so that they can become part of BURP. Usually this means that someone will have to make them from scratch.

BURP isn't nearly as serious as most of the other BOINC projects, so we are allowed to have a bit of fun. As an example, we could call the one about total crunched hours "Crunchy" and have it show a crumbly cookie or something along those lines - go creative

One other note: Badges are going to be really low priority on my to-do list, don't be scared if there's suddenly a 1-month delay until I answer a post in here. I always read them, just cannot always answer.

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Message 14859 - Posted: 4 Nov 2016, 9:46:21 UTC - in response to Message 14856.
Last modified: 4 Nov 2016, 9:52:48 UTC

I quickly made a badge list (in 28x28) out of the first icon with the colours I used for Wildlife & SubsetSum (and modified the picture a bit to let it look like a continuous film - I guess it's not that visible in this size), and here they are as an example:



Unfortunately orange would look too much like the bronze one, and my graphic program cannot do a rainbow coloured gradient, only two-coloured, so I let this one out for now.

Janus wrote:
I think the BURP statistics backend is already tracking this particular piece of information and storing it offline somewhere, so it shouldn't be too hard to make it available for the BOINC badge web frontend with a bit of digging.

If that is possible, can the data be used to retroactively counting the participated sessions also?

- They have to be pictograms: extremely simple, yet relate directly or indirectly in some fun or interesting way to the achievement that they represent. Google the Portal pictograms if you want an example. One colour, capable of being rendered small or large.
- The next revision of this site is multi-resolution aware, which requires that icons are upgraded to SVGs, to avoid having to go back and edit them the badges will have to be vector graphics from the get-go

This sounds strange and is unusual to other projects. So if I understand that correctly, it isn't currently possible to implement the above mentioned pictures like they are (as jpg or png e.g.)?
And multicolored badges (like in my sig) are also not possible here?
Although I also have a program to make vector-like SVGs, I'm not very familiar with it, would take a while until I could make a badge as SVG, except someone else makes them faster...
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