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Blender 2.74 Release
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funkydude Send message Joined: 23 Dec 13 Posts: 275 Credit: 2,478,281 RAC: 0 |
https://www.blender.org/features/2-74/ Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74/Bug_Fixes Looks like an update to get to the farm asap. |
![]() Volunteer moderator Project administrator ![]() Send message Joined: 16 Jun 04 Posts: 4574 Credit: 2,100,463 RAC: 8 |
Looking forward to deploying 2.74 when 2626 is done. There's a couple of outstanding Glue3 issues still, relating to cycles rendering mostly, so hopefully the code will be ready before then. Funny fact of the day: One of the bugfixes listed under I/O came from one of Danans sessions here. It was fixed already, the Blender devs are awesome. |
funkydude Send message Joined: 23 Dec 13 Posts: 275 Credit: 2,478,281 RAC: 0 |
Funny fact of the day: One of the bugfixes listed under I/O came from one of Danans sessions here. It was fixed already, the Blender devs are awesome. Not so sure that's funny as much as it is awesome. :) Having projects running here directly contribute to upstream code fixes is a great outcome. Hopefully it continues! Looking forward to deploying 2.74 when 2626 is done. There's a couple of outstanding Glue3 issues still, relating to cycles rendering mostly, so hopefully the code will be ready before then. Seeing as 2626 is a GPU app and thus requests a completely different application, can we not simply empty the current CPU queue and update the CPU application? That way we don't need to wait half a year for 2626 to complete just to have the CPU projects on the latest release. :D |
![]() Volunteer moderator Project administrator ![]() Send message Joined: 16 Jun 04 Posts: 4574 Credit: 2,100,463 RAC: 8 |
That's a good point The GPU render seems to be doing fine so we will probably not need to switch it back to CPU. |
BigBrownBear Send message Joined: 3 Jun 05 Posts: 2 Credit: 35,709 RAC: 0 |
How much RAM dose Blender use on Linux, Macs and WinDoze? |
noderaser Project donor Send message Joined: 28 Mar 06 Posts: 516 Credit: 1,567,702 RAC: 0 |
The RAM requirements are dependent on the complexity of the session. Click here to see My Detailed BOINC Stats ![]() |
funkydude Send message Joined: 23 Dec 13 Posts: 275 Credit: 2,478,281 RAC: 0 |
The RAM requirements are dependent on the complexity of the session. Also, the version of Blender being used, with newer versions having better optimizations. :p -------------------------------------------------------------- Janus, am I correct in assuming that you're waiting for danan's (and in turn everyone elses) current CPU projects to end before updating? If so, it appears we may see v2.75 before that happens. A test build has already been announced, and it is expressed as "a massive release". We are finishing work on a massive 2.75 release. A first testbuild is available now! Please help testing it and report issues to the bug tracker. You might just want to hold off for this one and save yourself the work, although I have the feeling it will be out before we're done with the current CPU projects. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75 AMD OpenCL sounds awesome, especially if it works on Linux. |
![]() Volunteer moderator Project administrator ![]() Send message Joined: 16 Jun 04 Posts: 4574 Credit: 2,100,463 RAC: 8 |
2.74 has gone through initial testing here already and is basically just on hold until all the CPU projects are done. After the launch of the official Blender v2.75 it will take a little while to prepare that version for the farm too. Depending on the timing of it all we may just skip 2.74 altogether as you suggest. I am personally quite happy to see AMD GPU support at least back on the drawing board in 2.75. For quite a while it looked like it simply didn't work at all and was going to stay that way for quite some time. There is a lot left to do but it is definitely moving in the right direction again now. |