Blender 2.74 Release


Advanced search

Message boards : Client : Blender 2.74 Release

Author Message
funkydude
Send message
Joined: 23 Dec 13
Posts: 275
Credit: 2,478,281
RAC: 0
Message 13709 - Posted: 2 Apr 2015, 17:33:24 UTC

https://www.blender.org/features/2-74/

Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute.

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74/Bug_Fixes

Looks like an update to get to the farm asap.

Profile Janus
Volunteer moderator
Project administrator
Avatar
Send message
Joined: 16 Jun 04
Posts: 4461
Credit: 2,094,806
RAC: 0
Message 13712 - Posted: 2 Apr 2015, 19:20:51 UTC - in response to Message 13709.

Looking forward to deploying 2.74 when 2626 is done. There's a couple of outstanding Glue3 issues still, relating to cycles rendering mostly, so hopefully the code will be ready before then.

Funny fact of the day: One of the bugfixes listed under I/O came from one of Danans sessions here. It was fixed already, the Blender devs are awesome.

funkydude
Send message
Joined: 23 Dec 13
Posts: 275
Credit: 2,478,281
RAC: 0
Message 13716 - Posted: 5 Apr 2015, 1:18:38 UTC - in response to Message 13712.

Funny fact of the day: One of the bugfixes listed under I/O came from one of Danans sessions here. It was fixed already, the Blender devs are awesome.


Not so sure that's funny as much as it is awesome. :) Having projects running here directly contribute to upstream code fixes is a great outcome. Hopefully it continues!

Looking forward to deploying 2.74 when 2626 is done. There's a couple of outstanding Glue3 issues still, relating to cycles rendering mostly, so hopefully the code will be ready before then.


Seeing as 2626 is a GPU app and thus requests a completely different application, can we not simply empty the current CPU queue and update the CPU application? That way we don't need to wait half a year for 2626 to complete just to have the CPU projects on the latest release. :D

Profile Janus
Volunteer moderator
Project administrator
Avatar
Send message
Joined: 16 Jun 04
Posts: 4461
Credit: 2,094,806
RAC: 0
Message 13736 - Posted: 11 Apr 2015, 9:04:59 UTC

That's a good point

The GPU render seems to be doing fine so we will probably not need to switch it back to CPU.

BigBrownBear
Send message
Joined: 3 Jun 05
Posts: 2
Credit: 35,297
RAC: 6
Message 13854 - Posted: 27 May 2015, 14:53:37 UTC

How much RAM dose Blender use on Linux, Macs and WinDoze?
____________

Profile noderaser
Project donor
Avatar
Send message
Joined: 28 Mar 06
Posts: 506
Credit: 1,548,030
RAC: 68
Message 13855 - Posted: 27 May 2015, 15:43:20 UTC

The RAM requirements are dependent on the complexity of the session.
____________

funkydude
Send message
Joined: 23 Dec 13
Posts: 275
Credit: 2,478,281
RAC: 0
Message 13856 - Posted: 27 May 2015, 21:21:25 UTC - in response to Message 13855.

The RAM requirements are dependent on the complexity of the session.


Also, the version of Blender being used, with newer versions having better optimizations. :p

--------------------------------------------------------------

Janus, am I correct in assuming that you're waiting for danan's (and in turn everyone elses) current CPU projects to end before updating?

If so, it appears we may see v2.75 before that happens. A test build has already been announced, and it is expressed as "a massive release".

We are finishing work on a massive 2.75 release. A first testbuild is available now! Please help testing it and report issues to the bug tracker.

Among new features are AMD OpenCL rendering and stereo/multiview support!


You might just want to hold off for this one and save yourself the work, although I have the feeling it will be out before we're done with the current CPU projects.

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75

AMD OpenCL sounds awesome, especially if it works on Linux.

Profile Janus
Volunteer moderator
Project administrator
Avatar
Send message
Joined: 16 Jun 04
Posts: 4461
Credit: 2,094,806
RAC: 0
Message 13857 - Posted: 28 May 2015, 17:05:14 UTC

2.74 has gone through initial testing here already and is basically just on hold until all the CPU projects are done. After the launch of the official Blender v2.75 it will take a little while to prepare that version for the farm too. Depending on the timing of it all we may just skip 2.74 altogether as you suggest.

I am personally quite happy to see AMD GPU support at least back on the drawing board in 2.75. For quite a while it looked like it simply didn't work at all and was going to stay that way for quite some time. There is a lot left to do but it is definitely moving in the right direction again now.


Post to thread

Message boards : Client : Blender 2.74 Release