Very long WU

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Profile Duke of Buckingham [Black Sheep]

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Message 13723 - Posted: 7 Apr 2015, 8:58:57 UTC

I am running this WU http://burp.renderfarming.net/workunit.php?wuid=2411048 for almost 14 hours on 8 cores and I have 0,178% of the task completed, is it normal?

I could see that no one made this task till now, so I am a bit worried. What should I do?


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JZD

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Message 13724 - Posted: 7 Apr 2015, 10:45:40 UTC - in response to Message 13723.  

Yes it is normal. Continue crunching. Even if you exceed the limit to surrender, you get credit. Then I gave 2411029 ten hours after the limit.
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Message 13725 - Posted: 7 Apr 2015, 10:51:49 UTC - in response to Message 13723.  
Last modified: 7 Apr 2015, 10:53:08 UTC

I am running this WU http://burp.renderfarming.net/workunit.php?wuid=2411048 for almost 14 hours on 8 cores and I have 0,178% of the task completed, is it normal?

Nothing to worry about as already said, the percentage isn't a good indicator anyway. The other half of the same frame took 25 hours, also on an 8 core. So I guess you still have some hours to go.
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JZD

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Message 13726 - Posted: 7 Apr 2015, 11:02:29 UTC - in response to Message 13723.  

Your workunit officialy said before Friday.
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Profile Duke of Buckingham [Black Sheep]

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Message 13728 - Posted: 7 Apr 2015, 14:03:12 UTC - in response to Message 13726.  

Very nice Thank You.
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Profile dkester788

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Message 14063 - Posted: 22 Aug 2015, 4:57:35 UTC

I've been having major issues with WUs lately. Recently, I had a WU in the 2824 session take >25 hours and never did complete. I'm working on WUs in the 2827 session and going on about 3 hours and only .570% complete even though it states the job has a run time of 2 hours 32 minutes. My systems is an 8-core CPU, 32 GB of RAM and lots of HDD. Are there any configuration setting within BOINC or the account profile that will help with these issues?

Thanks!
Dave
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Message 14065 - Posted: 23 Aug 2015, 14:34:53 UTC

The percentage is absolutely broken, you can't rely on it for anything. One thing that I've done with tasks that seem to go a really long time, is to look at my wingmen and make a rough estimation on how long it could/might take based on a comparison of the CPU cores/FLOP performance. But, I only do that if a task is really bugging me or taking a really long time.

Note that the "deadlines" are not really enforced, so long as you produce a result (unless they're not started by then) you will get credit. They are there more for creating additional replications to help the session along in the queue. There is a huge variation in the length of tasks from this project, some may take 24 hours, some might finish in minutes. Usually it will depend on the session, but even within a session there can be a lot of variation depending on what's being rendered in that particular frame/part.
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Message 14066 - Posted: 23 Aug 2015, 14:34:53 UTC
Last modified: 23 Aug 2015, 14:35:21 UTC

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Message boards : Number crunching : Very long WU