Policy on Late WU\'s Returned...!!!

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Message 1822 - Posted: 31 Oct 2005, 22:44:52 UTC

Since the BURP Project has such a short Return Deadline what is the Policy on WU\'s that might be Processed & Returned after their Deadline.

I know some of the other Projects that had short deadlines like 1 day allowed the WU\'s to be turned in late and still recieve Credit for them.
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Message 1824 - Posted: 31 Oct 2005, 23:05:01 UTC - in response to Message 1822.  
Last modified: 31 Oct 2005, 23:10:30 UTC

This is also the BURP policy - at least to as large an extend as possible. If the result is so late that the session has been finished or the workunit has been finished long ago there\'s no guarantee that you\'ll get credit. In most cases you should as long as your result matches the correct one.

You shouldn\'t worry too much about the deadline. It\'s there to remind the client that whenever it gets a BURP unit it should treat it as quickly as possible and not buffer too much.
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Message 1825 - Posted: 31 Oct 2005, 23:12:57 UTC
Last modified: 31 Oct 2005, 23:14:03 UTC

Ok, thanks for the reply Janus. The reason I asked is because a few of my Computers Downloaded probably more than they can handle in a 24 hour period. I have them running BURP 24/7 right now in an attempt to get as many done before the Deadlines as possible.

But I know already some are not going to get done in time, so I\'ll make the decision to run or abort them when the time comes I guess.

Another Question though, should some of these WU\'s be taking 6-7 hours to complete on a P4 3.4 HT Computer. That\'s whats messing me up right now, seems like most of them are in the 1 hour to 1 & 1/2 hour range but then I run into the ones that take 6-7 hours to do ... ???
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Message 1831 - Posted: 1 Nov 2005, 11:41:50 UTC - in response to Message 1825.  
Last modified: 1 Nov 2005, 11:44:49 UTC

Welcome to the unpredictedness of 3D rendering =)
As we progress through these tests I think people are going to be more and more aware of why it is so difficult to predetermine the rendertime of a frame.

I think there are some particularly demanding WUs in the range from frame 400 to frame 500. Possibly also in other areas.

The session contains a very large bunch of glasslike reflecting cubes with interesting lighting. Rendering this stuff at the quality levels selected for this test is something that would probably be considered impossible (or at least improbable) if you had to do the entire animation on a single machine.
So, in sharp contrast with session 138, this is exactly the kind of animation that is suitable for BURP rendering.

You could take a look at the frames just next to the one you are rendering - if they have similar rendertimes it\'s probably OK.
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Message boards : Number crunching : Policy on Late WU\'s Returned...!!!