How do Blurp job priorities work?


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Message 14333 - Posted: 16 Mar 2016, 12:39:03 UTC

Can someone give me a short summary about the Blurp queue of several jobs?

At the moment I just see two jobs running and two others are waiting. One of the two others is mine. So I assume that I have to wait for my first one getting finished. But why is the other one forced to wait?

Can someone explain me the general procedure? What happens if there are 50 jobs running. Do just 2 render and 48 have to wait? This would mean that it might be faster to render on your pc-network :-)

Thanks for your time and help.

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Message 14336 - Posted: 16 Mar 2016, 15:53:26 UTC - in response to Message 14333.

Can someone give me a short summary about the Blurp queue of several jobs?

At the moment I just see two jobs running and two others are waiting. One of the two others is mine. So I assume that I have to wait for my first one getting finished. But why is the other one forced to wait?

Can someone explain me the general procedure? What happens if there are 50 jobs running. Do just 2 render and 48 have to wait? This would mean that it might be faster to render on your pc-network :-)

Thanks for your time and help.



I guess you mean the info on the server status.
Janus will load the next job as fast as possible, we will need to take an look to the free disk space before he can start creating units.
Its all about the disk space and memory.

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Message 14337 - Posted: 16 Mar 2016, 16:06:20 UTC - in response to Message 14336.

Can someone give me a short summary about the Blurp queue of several jobs?

At the moment I just see two jobs running and two others are waiting. One of the two others is mine. So I assume that I have to wait for my first one getting finished. But why is the other one forced to wait?

Can someone explain me the general procedure? What happens if there are 50 jobs running. Do just 2 render and 48 have to wait? This would mean that it might be faster to render on your pc-network :-)

Thanks for your time and help.



I guess you mean the info on the server status.
Janus will load the next job as fast as possible, we will need to take an look to the free disk space before he can start creating units.
Its all about the disk space and memory.


Yes. I am a bit confused. Because two jobs are blocking the whole idea of distributed rendering at the moment. There must be something wrong because it makes no sense that there's a queue waiting for two projects to be finished first. Or do I miss a point?

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Message 14339 - Posted: 16 Mar 2016, 16:14:21 UTC - in response to Message 14333.
Last modified: 16 Mar 2016, 16:19:25 UTC

First every session submitted needs to be accepted by Janus, it's not that the current running two are blocking something.

What happens if there are 50 jobs running. Do just 2 render and 48 have to wait?

As far as I remember there never were this much sessions simultaneously, I think the most I ever saw were ten or so, during the Sunflower event, not sure how much sessions simultaneously are possible though.
If there are different sessions running, Janus can handle the session priority, it depends hardly on how big the sessions are when they're accepted.
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Message 14341 - Posted: 17 Mar 2016, 4:09:48 UTC

At some point, you'll have to limit the number of concurrent sessions to meet the available computing power, so the sessions finish in a reasonable time.

All sessions have to be approved manually by the admin, who checks things like memory requirements, missing textures, split-frame settings, etc.
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Message 14343 - Posted: 17 Mar 2016, 13:49:26 UTC - in response to Message 14341.

Thanks for the info. I didn't know that a person has to care about and handle the sessions. Well, thanks to these people for the effort.


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Message boards : Number crunching : How do Blurp job priorities work?