The death of BURP/The Render Farm?


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BRG
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Message 15190 - Posted: 8 Aug 2017, 11:54:22 UTC

Afternoon all...

Urhm, can't help but think the farm and the project as a whole has died!?! it's like a ghost town!

What's the reasons and what can be done to fix it?!?! i.e sponsored facebook posts, a facebook page, dev work... sponsored advertising etc etc.

We have the foundations to have something cool here and as it stands many that donated cores to the project have gone elsewhere due to lack of work or for whatever other reason. While i have no financial interest in the project its a shame to see a platform that is on offer to help others almost die out for whatever reasons.

Janis and others... thoughts?!?!

#saveburp

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Message 15191 - Posted: 9 Aug 2017, 3:31:09 UTC

Get some animators interested; as I said before, Renderfarm.fi had much better connections with the Blender community. If the Blender community is on board, we'll get more sessions to render, and hopefully also people interested in the development of the software to provide new features.
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Message 15192 - Posted: 9 Aug 2017, 15:43:12 UTC

It seems many don't even know it exists... If you google free blender render farm BURP isn't even on the first page!

I want to help the project but it seems its not helping itself so to speak.

Is Janis the owner of it all now?!?! Maybe a chat with him would help?

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Message 15193 - Posted: 10 Aug 2017, 3:02:39 UTC - in response to Message 15192.

Is Janis the owner of it all now?!?! Maybe a chat with him would help?

He's the founder, been in charge since the beginning. I'm sure he would appreciate any help we could provide, to help with the promotion.
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Message 15199 - Posted: 11 Aug 2017, 20:37:34 UTC
Last modified: 11 Aug 2017, 21:14:53 UTC

The BURP renderfarm has always been a bit of a word of mouth kinda thing - very little energy has been spent on advertising. Intentionally. We're a beta project still.

Renderfarming.fi was the opposite - and a very interesting endeavor because it highlighted some fundamental issues with the platform and how it performs under load. Some of the technical issues were tackled back then but some of the issues still lurk around today.

One of the issues is that BURP has chosen security and helpfulness over performance. A real physical person is reviewing every single job before it is handed to the farm. It typically adds somewhere between 30mins and 48 hours from when you send in a session and until it actually starts rendering on the farm. For large sessions this doesn't matter but for small sessions this can be a very large percentage of the total waiting time. "Competing services" either don't review jobs at all or only retroactively review them if they are reported.
Essentially we need to pay someone to sit there ready to hit accept/reject whenever a session comes in. For renderfarm.fi they ended up having a policy of "No single-frame renders" simply because it almost always took longer to verify the session than to simply render it on your own machine.
For many years it has been technically impractical to change this but I believe there is actually a golden middle way to this somewhere where it is possible to both improve on the current system start-up time dramatically while at the same time decreasing the amount of manual labor required (and, in fact, maybe even improve the rendering performance too).
It has taken quite a while to get to the point where it is even possible to work on this issue because it requires a change to the compute cluster that BURP is hosted on. Just yesterday I began the process of purchasing the required hardware. Still have no idea how to fund this kind of thing, it is the largest investment into the infrastructure of BURP so far - suggestions are welcome.
The development goes under the codename "BARF" and you may see it pop up now and then going forward.

Second issue: Credit. This is mostly related to BOINC and not so much content creators but it takes a lot of time that could otherwise have been used to add other features. The Payday credit algorithm is really pulling some teeth. I find it annoying but also somewhat important because the default BOINC CreditNew algorithm really isn't performing well in our case. When adding GPUs to the mix it just becomes 10 times worse.

Third issue: Coders. BURP is somewhat difficult to get into coding wise. It is written in C++/C/Java/PHP/Python/Javascript/SCSS/HTML/SQL/bash/XML/... Most coders will prefer just working in a small portion of it simply because they don't want to learn all the languages. Already some effort has gone into making it more standards compliant so that it can be deployed more easily, but there is still more to do in this area. We're definitely getting there eventually - a fairly good road-map is in place for how to proceed. Help is welcome, especially in the Blender/Python area, the scene and runtime estimator is very rough.

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Message 15202 - Posted: 12 Aug 2017, 2:07:09 UTC - in response to Message 15199.

It has taken quite a while to get to the point where it is even possible to work on this issue because it requires a change to the compute cluster that BURP is hosted on. Just yesterday I began the process of purchasing the required hardware. Still have no idea how to fund this kind of thing, it is the largest investment into the infrastructure of BURP so far - suggestions are welcome.

For starters, you could re-open the donation option. Probably could have gotten some support from the Bitcoin Utopia folk as well (as controversial as the BOINC community found them) if they were still around. Surely, there are still some loyal fans out there who'd be willing to help out with the upgrade.

Second issue: Credit. This is mostly related to BOINC and not so much content creators but it takes a lot of time that could otherwise have been used to add other features. The Payday credit algorithm is really pulling some teeth. I find it annoying but also somewhat important because the default BOINC CreditNew algorithm really isn't performing well in our case. When adding GPUs to the mix it just becomes 10 times worse.

Another touchy subject with some BOINC die-hards, though I personally think that it should be a secondary consideration to optimizing the rendering production.

It sounds like there is much that some dedicated volunteers could assist with; we just have to find them. Perhaps this is where making inroads with the Blender community could be useful, since they would have an interest in furthering the development of BURP/BARF.
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Message 15209 - Posted: 12 Aug 2017, 17:09:49 UTC - in response to Message 15202.

For starters, you could re-open the donation option.

Well the whole Paypal API part of the site is horrendously outdated, and there's only a few weeks before the purchase goes through; so let's try something different then: I've opened a Gridcoin wallet address for donations to help with the server expansion here:
S75JkohHrpFqVxvdN5VpZy1FCWMYcK3xrH (gridcoin)

If you think people are interested in supporting us like that then please go ahead and spread the word.
For the "Project donor" user tag please PM me with the transaction ID, I'll add the tag.

Better suggestions are welcome

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Message 15248 - Posted: 16 Sep 2017, 4:03:19 UTC

Unfortunately, I have exactly 0.0000 GRC.
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Message 15250 - Posted: 16 Sep 2017, 10:22:23 UTC

i don't know if anyonme knows sheepit-renderfarm, the have such a lot of work, but you need their own client


but maybe the adminbs could talk to each other to share the work, because i think on burp there is more power offered


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Message boards : Problems and Help : The death of BURP/The Render Farm?