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Will the summer enhancements include pause/resume?
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Author | Message |
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[B^S] sTrey![]() Send message Joined: 23 Mar 05 Posts: 49 Credit: 13,306 RAC: 0 |
<she asks hopefully> just wondering if the new wrapper will make it easier, or if it\'s in the summer plans at all. Thanks for the news update. |
![]() Volunteer moderator Project administrator ![]() Send message Joined: 16 Jun 04 Posts: 4574 Credit: 2,100,463 RAC: 8 |
Only pause/resume in memory (ie. as long as you don\'t shut down your computer or the BOINC client). Susepending to disk is not really within the scope of my programming skills as this would require reading the entire memory image of Blender and writing it to the disk and somehow recreating it later. Blender itself does not support resuming or checkpointing. |
[B^S] sTrey![]() Send message Joined: 23 Mar 05 Posts: 49 Credit: 13,306 RAC: 0 |
Pause/resume even to memory is a big help! You\'ve written elsewhere that you may have found the slot-trashing bug. That fix combined with this enhancement should allow BURP to play nicely with other BOINC projects if leave-in-memory is set. That\'s great news for those of us who like to run BURP & other projects too. Looking forward to it :) |
Powerstream![]() Send message Joined: 10 Jun 06 Posts: 28 Credit: 3,329 RAC: 0 |
Maybe you can get help by the Blender developers? A real break-Function (WITH able to shut down) would be the best new function that you can give us (better than 2.42 ^^). I think MANY more People can help then, because they can run their PC only a few hours a day and with a resume function, they can deliver correct WUs, too. |
PovAddict Send message Joined: 25 Apr 05 Posts: 347 Credit: 4,618 RAC: 0 |
POV-Ray saves the image to disk on every finished line, so checkpointing for that renderer would be easy to do. Although parsing file and photon mapping pre-render would have to be done again when resuming, but it\'s a big something anyway :) ![]() |