Posts by noderaser

1) Message boards : Client : Looking for bold MAC users (Message 15249)
Posted 7 days ago by Profile noderaser
It probably doesn't help that all of the current Apple offerings are all either Intel or AMD chipsets. They kind of shifted away from nVidia chipsets over the last few years; the last one that I had was my 2012 MacBook Pro, which I sold last year. I also sold my iMac, so there's not much assistance I can give, after years of wishing and wailing about having a Mac client.

I have been thinking about re-acquiring a low-end MacBook or MacBook Air, though it probably wouldn't be a frequent customer.
2) Message boards : Problems and Help : The death of BURP/The Render Farm? (Message 15248)
Posted 7 days ago by Profile noderaser
Unfortunately, I have exactly 0.0000 GRC.
3) Message boards : Server backend and mirrors : Data Compression (Message 15247)
Posted 7 days ago by Profile noderaser
Storage problems? I'll be some kind of cloud storage, say a network of mirrors, could be part of a solution there... :P
4) Message boards : Server backend and mirrors : Lots of old sessions on the server status page (Message 15232)
Posted 23 Aug 2017 by Profile noderaser
Any updates on the orphaned sessions? Seems like the creators probably won't miss them, since it's been a year or more for most of them were submitted. I think it's also giving a lot of people the false impression that the project is stalled.
5) Message boards : Problems and Help : Session 3391 (Message 15229)
Posted 16 Aug 2017 by Profile noderaser
Inconsistent, of course CreditNew has always been. But who crunches just for credits? I just hate the inconsistency.

Unfortunately, there are a lot of crunchers who are concerned about the credits, and I'm sure that we have lost our share over the years. There really isn't any simple answer to the credit question; any system that's chosen will have its opponents, especially when you throw the GPU tasks into the mix.

Although Blender is a really powerful tool, I often wonder if adding another rendering engine (one that would support the check-pointing) would be more effective, though I know that would probably take quite a bit of work on the back end.

On a side note, you should know that Blender is not just the software that does the actual rendering, it's also the modeling tool for creating the scenes to be rendered. In fact, it's a suite with a lot of features, including compositing, video editing and others.

Not having check-pointing is another common reason we lose people; they get frustrated when the work resets after a computer restart. I don't leave my computers on 24/7 (except for one small-time player) and simply sleep/hibernate instead of shutting down to save the progress.

Also, the estimates of completion and time remaining in BOINC are very unreliable. I've found that a good way to figure our how long a task will take, is to look at the average run times on the server status page. If you want to really get in the weeds, you can wait until a wing-man has finished the unit and compare your CPU performance to his. Even among processors of the same class/capability, there will be some variation in the render because different frames will take different amounts of computing power based on their complexity.
6) Message boards : Problems and Help : How to only accept Blender GPU? (Message 15228)
Posted 16 Aug 2017 by Profile noderaser
The CPU apps are multi-threaded, so that's a plus--we can always use your help. Also, spread the word! We need both crunchers, and animators to submit new sessions to be rendered.
7) Message boards : Problems and Help : Session 3391 (Message 15203)
Posted 12 Aug 2017 by Profile noderaser
Unfortunately, the progress estimator doesn't work so both the percentage and remaining time estimations are complete rubbish. Check-pointing is also not supported at this time, due to limitations in the software.
8) Message boards : Problems and Help : The death of BURP/The Render Farm? (Message 15202)
Posted 12 Aug 2017 by Profile noderaser
It has taken quite a while to get to the point where it is even possible to work on this issue because it requires a change to the compute cluster that BURP is hosted on. Just yesterday I began the process of purchasing the required hardware. Still have no idea how to fund this kind of thing, it is the largest investment into the infrastructure of BURP so far - suggestions are welcome.

For starters, you could re-open the donation option. Probably could have gotten some support from the Bitcoin Utopia folk as well (as controversial as the BOINC community found them) if they were still around. Surely, there are still some loyal fans out there who'd be willing to help out with the upgrade.

Second issue: Credit. This is mostly related to BOINC and not so much content creators but it takes a lot of time that could otherwise have been used to add other features. The Payday credit algorithm is really pulling some teeth. I find it annoying but also somewhat important because the default BOINC CreditNew algorithm really isn't performing well in our case. When adding GPUs to the mix it just becomes 10 times worse.

Another touchy subject with some BOINC die-hards, though I personally think that it should be a secondary consideration to optimizing the rendering production.

It sounds like there is much that some dedicated volunteers could assist with; we just have to find them. Perhaps this is where making inroads with the Blender community could be useful, since they would have an interest in furthering the development of BURP/BARF.
9) Message boards : Problems and Help : The death of BURP/The Render Farm? (Message 15193)
Posted 10 Aug 2017 by Profile noderaser
Is Janis the owner of it all now?!?! Maybe a chat with him would help?

He's the founder, been in charge since the beginning. I'm sure he would appreciate any help we could provide, to help with the promotion.
10) Message boards : Problems and Help : The death of BURP/The Render Farm? (Message 15191)
Posted 9 Aug 2017 by Profile noderaser
Get some animators interested; as I said before, Renderfarm.fi had much better connections with the Blender community. If the Blender community is on board, we'll get more sessions to render, and hopefully also people interested in the development of the software to provide new features.
11) Message boards : Number crunching : LHC GPU Code study ! and gpu comparison (Message 15186)
Posted 31 Jul 2017 by Profile noderaser
Things might move a little faster around here, both in available work and software development, if there were a larger following from the Blender community. That's one thing that Renderfarm.fi really had going for it; lots of work because they had lots of contacts with the Blender institute, and universities teaching Blender. Although, they didn't have enough support from their own administrators in the end.
12) Message boards : Number crunching : Payday (Message 15144)
Posted 2 May 2017 by Profile noderaser
They certainly had a good marketing team, and I'm sure they probably had some connections through the University--students and the like.
13) Message boards : Number crunching : Payday (Message 15140)
Posted 15 Apr 2017 by Profile noderaser
If it makes you feel any better, I am less concerned about the credit showing up quickly, and more concerned about not having anything to render for a couple days now. ;-)

I wonder where all the animators that were submitting projects to Renderfarm.fi went... Seems like there was rarely a shortage of projects to crunch--that is, until everything shut down mysteriously.
14) Message boards : Client : Looking for bold MAC users (Message 15138)
Posted 13 Apr 2017 by Profile noderaser
It probably wouldn't be "legal" to do so, although there are a few emulators and the like, the licensing terms of OS X are pretty tight.

Did anyone think of using the Linux version of Blender in VirtualBox for OS X clients? I'm sure there would be a performance penalty, but it could be easier in the programming department.
15) Message boards : Client : Looking for bold MAC users (Message 15136)
Posted 12 Apr 2017 by Profile noderaser
My timing with the release of the Mac client and work doesn't seem to be very good; I recently unloaded my last Intel Mac host on eBay. I've been downsizing my technology inventory a bit, and my trusty old iMac was just taking up too much space in my office compared to the amount it got used. I have been thinking about picking up a used MacBook Air or something like that, just for cross-platform flexibility, but as of right now I don't have any Intel Macs.

I can't help but facepalm when I think back over the years, and think about all the BURP credits I've lost because there was no Mac client... Now that there is a client available, I have no Mac!
16) Message boards : Number crunching : Won't complete by deadline (Message 15135)
Posted 12 Apr 2017 by Profile noderaser
The rules are configurable by the project admins; with BURP, the deadlines are more of a suggestion. However, there is one problem with BURP--checkpointing has not been implemented by the Blender team, so if you restart your computer you will lose any progress. So, if you restart your host and the task is past the deadline, yes it will be aborted.

The way around that, would be to use sleep or hibernate when you would otherwise shut down. Then, so long as the task eventually gets completed and returned, you will get credit.
17) Message boards : Number crunching : Won't complete by deadline (Message 15130)
Posted 10 Apr 2017 by Profile noderaser
The deadlines are set to try and get the rendering through as fast as possible, but there is no penalty to the users for completing a task past the deadline. Everyone gets credit for completing it if it's done early, on time, or a week late.
18) Message boards : Comments and discussion : 3342 (Message 15111)
Posted 29 Mar 2017 by Profile noderaser
Ouch! Guess I should have canceled.

10560547 59130 15 Mar 2017, 6:59:35 UTC 28 Mar 2017, 8:06:37 UTC Completed, marked as invalid 1,113,153.29 1,880,766.00 0.00 Blender (CPU) v5.09 (mt)
19) Message boards : Comments and discussion : 3342 (Message 15106)
Posted 25 Mar 2017 by Profile noderaser
Coming up on 10 days, and no wingmen have completed it either...

http://burp.renderfarming.net/workunit.php?wuid=3205481

I'm giving it until tomorrow, then I think I'm going to abort.
20) Message boards : Comments and discussion : 3342 (Message 15104)
Posted 22 Mar 2017 by Profile noderaser
About 7 days elapsed, and still counting... Still have high CPU utilization, though it's only using about 65 MB of memory. I'm OK letting it run until completion unless anyone sees a reason not to. Just want to make sure it's not doing an endless loop or anything like that.


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