Preparing your Blender file for rendering

How to prepare your files for BURP

This page describes how you have to prepare your blend-files for a correct render using BURP.

Check: Render-engine

Select the Blender-Internal renderer in the Scene options Tab (F10) in Blender (red marker).

You can split every frame into multiple parts, this is done by specifying multipart rendering on the upload website. If you do that, each part will be sent out to the clients as a seperate workunit. When all parts of a frame have been rendered, BURP will join them to a frame automatically. For this to work the numbers inside Blender are ignored (blue marker), so no need to set them.

Notice that panoramic rendering isn't fully supported. Turning on "Pan" generates bogus results.


Check: Output file type

Select the Blender-Internal renderer in the Scene options Tab (F10) in Blender (red marker). PNG is recommended (as it will be used regardless).

Do not select avi or Quicktime (MOV) as output format!

Feel free to set 'Quality' up to 100.

Notice: If you are rendering in multiple parts you MUST select RGBA as output type (blue marker). If you do not, you will get weird black fields in your final animation!

Pack external textures

If you're using external textures in your blendfile, make sure to pack them in the blendfile! If you do not, the textures cannot be delivered to the render-clients and will not be rendered!

You can pack all external data in the Blender file-menu (red marker).

Bake effect settings

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If you're using particle or other effects that require pre-calculations to be done remember to "bake" these settings, otherwise the result will look as if the effect wasn't there at all (or as if it was stopped)

Disable Threads

Make sure that the Threads-button is disabled (red marker).

If you do not, it can interfere with the BOINC client and cause problems on multi-processor machines.

That's it!

Remember to save your changes and then get uploading :)