Sunflower A.1.1.L2

Sunflower A.1.1.L2

Description

The first scene
The first scene in the intro. A fade-in into the fields where the action of the movie will later play out.

This is the left eye view of the stereo video. The right eye is rendered in Session 1115.

Copyright 2008, Blender Foundation / www.bigbuckbunny.org

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Message 10743 - Posted: 12 Feb 2011, 5:02:23 UTC
Last modified: 12 Feb 2011, 5:26:49 UTC

After this task 6820410 downloaded it ran for 13 or so seconds then said Waiting for memory then beside that in brackets said (Waiting foe GPU memory) (I do have a GTX 470) I exited Boinc 6.10.58 reopened & it ran like a charm. Finished in 1,190.86 seconds. Heres my computer
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Message 10744 - Posted: 12 Feb 2011, 9:45:57 UTC
Last modified: 12 Feb 2011, 9:46:10 UTC

What other projects are running on this machine? It seems that the BURP WU was started in a slot where something else was already running.
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Message 10745 - Posted: 12 Feb 2011, 12:32:36 UTC



12/02/2011 11:27:58 PM BURP task ses0000001114frm0000000164prt00001_1 aborted by user

This one was sitting doing nothing for about 2 hours. Apart from no cpu activity everything looked fine.
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Message 10746 - Posted: 12 Feb 2011, 18:47:04 UTC - in response to Message 10745.  

This one was sitting doing nothing for about 2 hours. Apart from no cpu activity everything looked fine.

That's the same as what happened to me in session 1115. It's really strange, I wonder what causes it to stall like that.
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Message 10747 - Posted: 12 Feb 2011, 21:26:09 UTC - in response to Message 10744.  

What other projects are running on this machine? It seems that the BURP WU was started in a slot where something else was already running.

I'm also crunching Help Fight Childhood Cancer for World Community Grid on all 12 threads. Hope this helps.
Have a crunching good day
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Message 10751 - Posted: 13 Feb 2011, 13:12:53 UTC - in response to Message 10747.  

What other projects are running on this machine? It seems that the BURP WU was started in a slot where something else was already running.

I'm also crunching Help Fight Childhood Cancer for World Community Grid on all 12 threads. Hope this helps.

Hm, as far as I know that's not a GPU project either, is it? I'm wondering why BOINC would say "waiting for GPU memory".
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Message 10753 - Posted: 14 Feb 2011, 5:43:34 UTC - in response to Message 10751.  

What other projects are running on this machine? It seems that the BURP WU was started in a slot where something else was already running.

I'm also crunching Help Fight Childhood Cancer for World Community Grid on all 12 threads. Hope this helps.

Hm, as far as I know that's not a GPU project either, is it? I'm wondering why BOINC would say "waiting for GPU memory".

Correct it's not a GPU project. It's got me beat as well
Have a crunching good day
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Message 10758 - Posted: 15 Feb 2011, 17:57:33 UTC - in response to Message 10753.  
Last modified: 15 Feb 2011, 17:59:24 UTC

http://burp.renderfarming.net/workunit.php?wuid=1626293

Have this one running for over 12 hours now. 99% complete with less than 3 minutes left to go. It's been like that for 4 hours. No CPU usage per task manager. Also something new: I can't abort it. I select the task, click on abort, click yes. And it keeps on crunching away. I've never seen this behavior before with a BOINC task. How do I get rid of this thing?

Edit: Rebooting the machine made no difference. However on the 7th attempt to abort it after rebooting, it finally worked. Bizarre.
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Message 10760 - Posted: 15 Feb 2011, 19:08:30 UTC - in response to Message 10758.  

If you catch another one could you open up the resource manager and have a look at what is going on with disk and/or network I/O?

These stalling bugs are really peculiar - since there is no errors I really have no idea whether to hunt for them in Blender or in Glue (or somewhere in the communication between the two).
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Message 10773 - Posted: 17 Feb 2011, 21:45:09 UTC - in response to Message 10758.  
Last modified: 17 Feb 2011, 21:48:28 UTC

If another task stalls you could try terminating the blender program by using the task manager
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Message 10775 - Posted: 18 Feb 2011, 13:07:32 UTC - in response to Message 10773.  

How comes that there are already more parts back as needed and the percentage is over 100%?
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Message 10776 - Posted: 18 Feb 2011, 15:05:49 UTC - in response to Message 10775.  
Last modified: 18 Feb 2011, 15:17:56 UTC

How comes that there are already more parts back as needed and the percentage is over 100%?

That's a good question. Actually the percentage is correct. The reason why it is above 100% is that a script is currently re-evaluating the session and returning additional replacement parts for the parts that were done by Linux machines (which differ from the ones done by Windows machines and caused flickering). When the script is done it will then remove the "faulty" parts (so we end up with 100% again) and complete the session.

Both session 1114 and 1115 were run with a mix of Linux and Windows machines. The plan is to separate those platforms in the future to avoid flickering results. Shortly you'll also see session 1115 pop back to life in the renderqueue while the script is re-evaluating it in the same way as this session.
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