Tripping - Ch2 - Sh3

Tripping - Ch2 - Sh3

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A short from the short film "Tripping". David meets Jim for the first time.
David meets Jim for the first time and tells him to sit down, much to the despise of Arnold.

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Profile Janus
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Message 11744 - Posted: 12 Apr 2013, 22:07:48 UTC

For future uploads please strip any sound from the scene before uploading - it will make your upload faster and save resources on the central server that has to redistribute the file - as well as on the clients that need to download it to render it. Sound will not be included in the previews generated on the site anyways, you have to add that yourself afterwards.
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danan

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Message 11745 - Posted: 13 Apr 2013, 4:31:24 UTC - in response to Message 11744.  

Ah..right, sorry for that, I completely forgot to remove the sound before uploading. I'll remember this next time. Thank you for this service, it really helps speed up my workflow!
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Message 11762 - Posted: 15 Apr 2013, 3:11:36 UTC
Last modified: 15 Apr 2013, 3:17:05 UTC

Tasks go to 98.021% after only a few minutes, and then just sits there. CPU threads are at 100%, and have been the for over over 90 minutes. Will these ever complete? Or should I kill them?
Reno, NV
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Message 11763 - Posted: 15 Apr 2013, 4:24:10 UTC - in response to Message 11762.  
Last modified: 15 Apr 2013, 4:25:00 UTC

Nothing unusual, it's probably the blur motion being calculated that takes so long.
Besides that, this is rather brutal here having a completed frame calculated with that: looking at some of the already completed frames I see that there are really long times (like this/49 hours, Sunflower-like!) here.
Would have been better to have splitted frames here, but well...
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Message 11765 - Posted: 15 Apr 2013, 13:43:54 UTC

More multi-day tasks without checkpoints. Grrr.

But thanks for the info!
Reno, NV
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Message 11778 - Posted: 18 Apr 2013, 8:29:43 UTC - in response to Message 11763.  

Would have been better to have splitted frames here, but well...

Janus, is it possible to check next time when a session with a setting of one frame using blur that it doesn't take too long?
I have a WU now which already runs at 68 hours... -_-
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Message 11783 - Posted: 18 Apr 2013, 19:40:07 UTC
Last modified: 18 Apr 2013, 19:40:42 UTC

Judging from the output this is an issue with the progress monitor python script. The scene does actually take that long to render but the script is getting confused by a process that creates a BVH - a bounding volume hierarchy - something which is specific to the beginning of some but not all cycles renders. Once it is done with the BVH it thinks it is pretty much done with the entire frame, which is certainly not the case at all here.

And with regard to splitting cycles renders: This is a feature which is only just being tested right now, session 1602 will be the first one to attempt this.
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danan

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Message 11802 - Posted: 22 Apr 2013, 4:49:59 UTC - in response to Message 11783.  

Before uploading, I increased the number of samples to 1500 in order to clear Cycles noise and this probably explains the long render times. For my next render, I'll reduce the number of samples to around 500 and remove noise using postpro. Sorry for any inconvenience!
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Message 11804 - Posted: 22 Apr 2013, 21:42:03 UTC - in response to Message 11802.  

Well, if session 1602 turns out alright then there's no problem since you can just select a splitframe setting higher than 1 to split the workunits into smaller, more easily digestible, chunks. The server simply recombines the results to form full frames.
It does, however, require that there is no (or very little) post-processing because many of the Blender post-processing effects will not work that way.
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Message 11810 - Posted: 24 Apr 2013, 8:22:50 UTC
Last modified: 24 Apr 2013, 8:28:14 UTC

I have a question about how the average frame and time is worked out.

I have been running task 7356419 for 15 1/2 hours on a 980 X @3.43 GHz its up to Rendering | Path Tracing Tile 9/40. frame time it says frame takes one hours seven minutes and 54 seconds (real-time) Under average How is this time worked out? I am using Boinc manager 7.0 .36
Have a crunching good day
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Message 11811 - Posted: 25 Apr 2013, 7:55:26 UTC - in response to Message 11810.  

I have a question about how the average frame and time is worked out.

I have been running task 7356419 for 15 1/2 hours on a 980 X @3.43 GHz its up to Rendering | Path Tracing Tile 9/40. frame time it says frame takes one hours seven minutes and 54 seconds (real-time) Under average How is this time worked out? I am using Boinc manager 7.0 .36

task 7356419 Has passed it's deadline. Will I still get credit for this task if another user returns it before I do? The task is currently up to Path Tracing Tile 19/40 my computer runs 12 to 13 hours a day
Have a crunching good day
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Message 11812 - Posted: 25 Apr 2013, 14:51:34 UTC - in response to Message 11811.  

Will I still get credit for this task if another user returns it before I do?

Yes you do. I had this also several times in the past, there shouldn't be any problem with this.
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Message 11819 - Posted: 28 Apr 2013, 7:17:37 UTC - in response to Message 11812.  

[quote]Will I still get credit for this task if another user returns it before I do?

Yes you do.

Thanks task 7356419 finished in 59.83 CPU hours. For those who are interested it works out to be 14.83 credits per hour.

Danan, your session looks interesting. All are best with this project and any more that you do.
Have a crunching good day
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Message 11830 - Posted: 4 May 2013, 2:25:29 UTC - in response to Message 11819.  

Thanks Speedy!
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