Snow Wars MB AO Pal Long Render

Snow Wars MB AO Pal Long Render

Description

HQ Rerender of Snow Wars animation
This is mainly to test a full quality animation with some long render times. About 620 frames with Motion Blur full AO.

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Andre
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Message 4724 - Posted: 28 Feb 2007, 15:01:15 UTC
Last modified: 28 Feb 2007, 15:03:33 UTC

I think, there is a bug in this session (you see the errors?). We should rerender it or correct the corrupted frames.



You see this wracked fragment on the right down corner?

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Message 4726 - Posted: 28 Feb 2007, 18:55:08 UTC

yes, we are aware of the issue, I think it\'s a combination of camera changing script and rendering without RGB*A* enabled that caused the incorrect result:

http://burp.boinc.dk/forum_thread.php?id=632
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Message 4730 - Posted: 28 Feb 2007, 21:49:50 UTC - in response to Message 4726.

The camera was definitely the cause, but I an not sure about the RGB*A* thing. Most of the frames seam to have rendered fine except for the work units where python was installed (causing the camera to change as it should)


yes, we are aware of the issue, I think it\'s a combination of camera changing script and rendering without RGB*A* enabled that caused the incorrect result:

http://burp.boinc.dk/forum_thread.php?id=632


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Andre
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Message 4743 - Posted: 1 Mar 2007, 19:43:38 UTC - in response to Message 4730.

The camera was definitely the cause, but I an not sure about the RGB*A* thing. Most of the frames seam to have rendered fine except for the work units where python was installed (causing the camera to change as it should)


yes, we are aware of the issue, I think it\'s a combination of camera changing script and rendering without RGB*A* enabled that caused the incorrect result:

http://burp.boinc.dk/forum_thread.php?id=632

I think, we should rerender this few parts.

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Message 4766 - Posted: 2 Mar 2007, 11:33:58 UTC - in response to Message 4743.

We are, Session 306 is a rerender of this one.

Andre
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Message 4849 - Posted: 5 Mar 2007, 14:39:08 UTC

In this version, there are again any bugs, e.g.


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Message boards : Comments and discussion : 297