Forest Right #5 part 1

Forest Right #5 part 1

Description

To render on windows
As long as the deadline isn't there (october 25) I'll keep rendering iterations to reduce the noise. The combined result is starting to get decent but the right part needs some more renders.

Message boards : Comments and discussion : 3197

Author Message
Profile Janus
Volunteer moderator
Project administrator
Avatar
Send message
Joined: 16 Jun 04
Posts: 4487
Credit: 2,094,806
RAC: 0
Message 14811 - Posted: 23 Oct 2016, 9:38:28 UTC
Last modified: 23 Oct 2016, 9:38:39 UTC

Session Frames Parts CPU days 3067 192 576 20 3072 256 1024 32 3075 12 300 156 3076 423 10998 1499 3077 2864 5728 61 3098 2 90 0.01 3099 1200 54000 5676 3100 1199 39600 4334 3168 400 400 94 3171 400 400 70 3175 2400 2400 554 3178 1 33 4.6 3180 1 33 4.4 3181 1 46 6.9 3185 600 27600 3480 3187 330 15180 1801


A total of 48.7 CPU years has gone into creating this image so far (pulled the stats just now and it isn't done rendering yet).

Is this for some competition, or why is the deadline the 25th?

Profile ChameleonScales
Avatar
Send message
Joined: 2 Apr 16
Posts: 144
Credit: 1,120
RAC: 0
Message 14815 - Posted: 24 Oct 2016, 0:41:48 UTC - in response to Message 14811.
Last modified: 24 Oct 2016, 1:22:52 UTC

Holy s*** that's ridiculous !
I previously did the math and my computer alone (which is already a piece of garbage) would have taken roughly 3 years. So this looks strange to me. Although I get results incredibly fast on BURP, I'm wondering if some machines computing on it are cut for this. I saw that some people are willing to use the BOINC android app to render on their phones, but as you seem to have pointed out, it's more of a pointless way to quickly kill your battery.

Anyway this project is not a participation for any competition. The deadline is because I have to update my reel for the Blender Conference. I should have a 5 min presentation where I talk about my little addon for renderfarming (very little ! but I may improve it).

But I can sure say that stubbornly pursueing this project without rethinking it once I realized the time it was taking was not a good artist's behavior.
It is a badly optimized scene using features of Cycles that are also not very optimized yet (volume scattering).

If I had to do it today I would've changed many things, like NEVER use alpha channels on tree leaves, NEVER upload a dozen of non procedural trees on a collaborative renderfarm, use microdisplacement instead of cranking up the subdivisions (well that I couldn't do it), NEVER put a high-res freezed water simulation that would've looked the same with procedural displacement and really don't put the same sample values between Sheep it and BURP. Sheep it will block the project easily, but crank up the samples on BURP instead of averaging a dozen of layers.

I just hope I wouldn't have learned all that as good if I didn't do this. Otherwise it would've been a waste.
____________
https://caetano-veyssieres.com

Profile Janus
Volunteer moderator
Project administrator
Avatar
Send message
Joined: 16 Jun 04
Posts: 4487
Credit: 2,094,806
RAC: 0
Message 14818 - Posted: 25 Oct 2016, 16:37:41 UTC
Last modified: 25 Oct 2016, 16:53:01 UTC

Ah yes, that's on Oct 28-30 and forward - hope you enjoy it!

Profile noderaser
Project donor
Avatar
Send message
Joined: 28 Mar 06
Posts: 512
Credit: 1,553,018
RAC: 64
Message 14821 - Posted: 26 Oct 2016, 1:42:14 UTC - in response to Message 14815.

I saw that some people are willing to use the BOINC android app to render on their phones, but as you seem to have pointed out, it's more of a pointless way to quickly kill your battery.

There are other BOINC projects on Android, but not BURP. The development for BOINC on Android has also been stalled, and it wasn't in a super-stable place yet either.
____________

nexus
Avatar
Send message
Joined: 26 Oct 16
Posts: 4
Credit: 0
RAC: 0
Message 14824 - Posted: 27 Oct 2016, 21:54:05 UTC
Last modified: 27 Oct 2016, 21:55:39 UTC

spending 48.7 or more CPU years in this animation appears to be insane to me.

Profile ChameleonScales
Avatar
Send message
Joined: 2 Apr 16
Posts: 144
Credit: 1,120
RAC: 0
Message 15153 - Posted: 29 May 2017, 13:04:05 UTC - in response to Message 14824.

It is, but given the complexity of the scene, if I optimized it using better techniques and the latest version of Cycles (with denoising and adaptive subdivision) it would still take a while because I need the trees to look all different and there are a LOT of trees.
____________
https://caetano-veyssieres.com


Post to thread

Message boards : Comments and discussion : 3197