Volume Logo

Volume Logo

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Volumemetric Logo
Logo for an Movie Intro

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Profile Janus
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Message 15267 - Posted: 3 Nov 2017, 16:34:12 UTC

The workunits for this session are really big. Unfortunately they couldn't be split because of the use of blur post-processing nodes which require full-frame rendering.

If it turns out that they simply take too long then the session will have to be aborted.

Oliver Walter
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Message 15268 - Posted: 3 Nov 2017, 17:06:11 UTC - in response to Message 15267.

Okay thx
you an abort this session
i will remove the blur

Spekular
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Message 15269 - Posted: 4 Nov 2017, 11:08:30 UTC

I've been running one WU for 25 hours on an i5-4590 without finishing, in case anyone wants a reference for how big "really big" is. My CPU heat throttles quite a lot though, so it might take me longer than it would someone else with similar specs. Progress bar is at 0.05% FWIW, though I'm aware it's nowhere near accurate.

Hopefully I can give this 10 more hours or so and report back with a final time if it finishes.

Spekular
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Message 15270 - Posted: 4 Nov 2017, 23:13:25 UTC

Can't seem to find an edit button so I'll post again: 37 hours and 0.06% progress.

Spekular
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Message 15271 - Posted: 5 Nov 2017, 10:52:56 UTC

48 hours, 0.089%

Profile Janus
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Message 15272 - Posted: 5 Nov 2017, 12:55:43 UTC

Some of the units are getting returned now and it does indeed look like somewhere on the order of 2 days for a unit.

If you re-queue this without postprocessing nodes then here are another few suggestions:
- Turn the sample count up a little bit, the output is quite noisy and the validator system prefers images without noise. Unless the noise is intentional of course
- Split it into more than 8 parts to allow a larger part of the farm to work on it
- Queue the entire animation at once if you intend to render it in its entirety. A lot of performance is lost in starting up and shutting down small sessions.

Looks interesting

Spekular
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Message 15273 - Posted: 5 Nov 2017, 19:48:00 UTC

Looks like this one won't be for me, unfortunately. ~57h 30m, 0.099% and I need to shut down :S

Oh well, looks like it's getting done on other PCs slowly but surely :)

Oliver Walter
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Message 15274 - Posted: 6 Nov 2017, 15:01:55 UTC - in response to Message 15272.

Im working on it
for my render at home I put the volume on a seperate Layer and use blur to save Render Time on the Volume

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Message 15276 - Posted: 7 Nov 2017, 17:16:25 UTC

Switched this one into best-effort mode since WUs were taking too long and having trouble validating. Credit will eventually be granted


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