Destroy

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Destroy

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Destroys colourful bulbs
Destroys colourful bulbs (5)

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mmonnin

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Joined: 21 Mar 17
Posts: 20
Credit: 512,196
RAC: 39
Message 15535 - Posted: 21 May 2019, 22:10:36 UTC

Very quick tasks.

All results pending validation even with 2 of 2 tasks returned.
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mmonnin

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Joined: 21 Mar 17
Posts: 20
Credit: 512,196
RAC: 39
Message 15536 - Posted: 21 May 2019, 22:58:24 UTC

Most tasks for everyone are ending up invalid.
https://burp.renderfarming.net/workunit.php?wuid=3308446
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Profile Janus
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Message 15540 - Posted: 22 May 2019, 19:27:07 UTC

Validation for this session is not working since the render is not deterministic. Switching to best-effort rendering mode.

Some units will be marked as invalid initially but will be properly credited in the next PayDay run.
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Profile Michael H.W. Weber

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Joined: 13 Mar 05
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Credit: 3,244
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Message 15544 - Posted: 24 May 2019, 6:20:12 UTC - in response to Message 15540.  
Last modified: 24 May 2019, 6:23:08 UTC

Validation for this session is not working since the render is not deterministic. Switching to best-effort rendering mode.

So, this project is wasting 11 out of 12 computational efforts (each task appears to be delivered to 12 hosts in parallel but only one will be accepted as valid)? Isn't this a massive waste of energy?

Some units will be marked as invalid initially but will be properly credited in the next PayDay run.

"PayDay run" meaning what exactly?
I would actually prefer a more efficient project design - the credits are mostly meaningless, anyway.

Michael.
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