SSS Abstract

by Profile mpan3 in Blender

Abstract

Still test

Description

Defocus and 32 way split??

Scene licenseundefined
Output licenseundefined
ElementValue
Frames2
Resolution2560x1600
Frame rate25 FPS
Parts per frame32 parts/frame
Render time3 days 13 hours 10 min 21 sec (Real time)
(4 hours 5 min 19 sec CPU time)
Average frame time1 days 18 hours 35 min 10 sec (Real time)
(2 hours 2 min 39 sec CPU time)
Input size0.1MB disk, 0.1GB RAM
TagsNot implemented yet
System tagsNot implemented yet

Log

TimestampEvent
11 Jul 2007 | 6:15:16 UTCRegistration
11 Jul 2007 | 6:16:26 UTCSubmit to service
12 Jul 2007 | 20:09:04 UTCAccepted by admin
12 Jul 2007 | 21:00:07 UTCPreprocessing begins
12 Jul 2007 | 21:00:07 UTCPreprocessing ends
12 Jul 2007 | 22:02:39 UTCRender begins
16 Jul 2007 | 11:13:00 UTCRender ends
15 Sep 2008 | 23:49:21 UTCPostprocessing begins
15 Sep 2008 | 23:49:21 UTCPostprocessing ends
16 Jul 2007 | 12:00:05 UTCEncoding begins
16 Jul 2007 | 12:00:06 UTCEncoding ends
5 Jun 2010 | 14:16:46 UTCCleanup begins
5 Jun 2010 | 14:17:43 UTCCleanup ends

These files were attached to the session and can be downloaded:

FilenameSizeDescription
frm1.png1.72 MB Still image
frm2.png1.72 MB Still image

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Not implemented yet

Comments

Message boards : Comments and discussion : 530

AuthorMessage
Profile Janus
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Joined: 16 Jun 04
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Message 6403 - Posted: 16 Jul 2007 | 13:28:33 UTC

    Last modified: 16 Jul 2007 | 13:34:36 UTC

    It seems defocus doesn\'t work well with splitting... I assume this is the same issue with vector blur and similar \'cubic\' postprocessing kernel effects that use pixels outside the rendered area.
    To make use of these postprocessing technologies you will probably have to:
    1) Render the scene on BURP without these enabled
    2) Render the scene locally with the output from BURP as colour input to your processing system, the z-buffer from the scene as z-buffer input (and the same with vector information). This should be pretty fast as you can disable raytracing, osa etc. for this step.

    If you feel like experimenting, please try this out and write up a small HOWTO on the topic.

    Profile Janus
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    Joined: 16 Jun 04
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    Message 6423 - Posted: 18 Jul 2007 | 15:41:09 UTC

      I tried this for fun today and figured out that everything needed to do this is available in both Blender and BURP. However, the CATS downloader does not yet have the functionallity to correctly name the files in the format expected by Blender for image sequences, so (for now) you will have to manually rename the files when downloaded.
      The extra local rendertime added by doing local postprocessing rather than doing postprocessing on the renderfarm is around 5 secs per frame for simple scenes - which is very acceptable.

      I added the point about filenames to the CATS \'known problems\' page.