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It seems defocus doesn\'t work well with splitting... I assume this is the same issue with vector blur and similar \'cubic\' postprocessing kernel effects that use pixels outside the rendered area.
To make use of these postprocessing technologies you will probably have to:
1) Render the scene on BURP without these enabled
2) Render the scene locally with the output from BURP as colour input to your processing system, the z-buffer from the scene as z-buffer input (and the same with vector information). This should be pretty fast as you can disable raytracing, osa etc. for this step.
If you feel like experimenting, please try this out and write up a small HOWTO on the topic. |