glass cabinet improved - part 1

glass cabinet improved - part 1

Description

improved lighting textures and materials and meshing
This is an improved version of the glass cabinet (frames 1-999 of 2000). The improvements include better texturing and material settings, improved lighting and overall slower motion (more frames). I also significantly compressed the textures.
The octree setting is 128 which seemed optimal according to tests.
I had some problems with a lot of flickering from one frame to another due to reflections and too low resolution mesh, so I had to subdivide and smooth meshes. As far as I could see from tests there seems to be no more flickering now.
The rendering time increased (higher mesh resolution, alpha shadows, transparencies) so that a full frame now takes about one hour to render on my pc (c2duo, when using a single core); so I split the frames in parts to avoid frustrations for crunchers.
The frame format is 16:9 anamorpic (PAL wide), so the rendered frames will appear clinched.

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