Character Test_visual test

Character Test_visual test

Description

Compositing and particle test with a character
Want to see how fast the render farm could put out a short character animation. Compositing effects with vector blur. Also wanted to see how it handles ambient occlussion with the samples set high. Plus wanted to test out animated particle hair system with a character.

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Profile Lachoneus
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Message 7890 - Posted: 7 Mar 2008, 9:46:51 UTC

This came out really good. This being the first time that I have used this system, I am impressed. I am working out some stuff with softbody curve deform with the hair. That is why it kind of jumps around like that.

I notice that some of my textures were showing and some weren\'t. I guess I should double check before I submit. I packed the data before I sent it, in the file menu. Does anyone know why it pack some texture files and not others? I just did a single frame render on my computer and all the textures worked fine. It also says that the file I submitted was packed when I opened it. (It had that packed symbol at the top.) has anyone had this problem before? Or does anyone know a better way of packing .blend files?

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Message 7893 - Posted: 9 Mar 2008, 13:43:22 UTC - in response to Message 7890.

This looks really great. Did you model the whole ting yourself ?

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Message 7894 - Posted: 10 Mar 2008, 4:11:42 UTC - in response to Message 7893.
Last modified: 10 Mar 2008, 4:13:45 UTC

This looks really great. Did you model the whole ting yourself ?


Yeah. Everything from scratch. If you want to check out some of the concept. I have a project site. http://projectkoei.totodojo.com/.

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Message 7895 - Posted: 10 Mar 2008, 21:32:59 UTC - in response to Message 7894.


Yeah. Everything from scratch. If you want to check out some of the concept. I have a project site. http://projectkoei.totodojo.com/.


This is really great work, and just the kind of project I hope can get benefits for using BURP and is exactly the kind of project I was hoping to see on BURP some day when I signed up.

Keep up the good work and we will (or atleast I will) do our best to help you render :)

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Message 7896 - Posted: 11 Mar 2008, 4:55:33 UTC

Talk to Janus about your licensing concerns, I\'m sure the community would love to render your project!
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Message 7897 - Posted: 11 Mar 2008, 5:37:06 UTC - in response to Message 7896.

Talk to Janus about your licensing concerns, I\'m sure the community would love to render your project!



Thanks all for the comments.

I have been reading through some of the forum threads about licensing stuff, and I see where there might be some problems. I am planning on entering this project into the Utah Multimedia Film Festival, and I am not sure where the line is drawn on that one. Thanks for telling me who to talk to. I wasn\'t sure who to direct my questions to. Thanks.

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Message 7901 - Posted: 12 Mar 2008, 0:07:03 UTC

As long as you give BURP the credit for doing the rendering, and don\'t plan to sell any copies, you should be OK. Still would be a good idea to have Janus weigh in on it, though.
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Message 7902 - Posted: 12 Mar 2008, 10:32:43 UTC - in response to Message 7897.

I have been reading through some of the forum threads about licensing stuff, and I see where there might be some problems. I am planning on entering this project into the Utah Multimedia Film Festival, and I am not sure where the line is drawn on that one. Thanks for telling me who to talk to. I wasn\'t sure who to direct my questions to. Thanks.

Have you been thinking about whether to release the final movie files under some kind of open or semi-open license (for instance a CC license)?

It\'s fine to do test renders like this one here at the moment. When we start talking about the final render everything gets a bit muddy because you basically have to convince us that you aren\'t going to sell the output that was generated here.
When do you plan on doing the finals? - maybe the licensing mess here has been cleaned up by then...

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Message 7904 - Posted: 12 Mar 2008, 22:34:26 UTC
Last modified: 12 Mar 2008, 22:48:44 UTC

I am actually discussing what kind of licence we where going to place this project under with the other people that are working with me. Most of us want to make all the files availible to the community. Which is something that we planned on from the start. There is one kink though. Our music composer wants to make sure that he has full control over his music. Hes had issues in that past and is curently in a legal battle with someone who stole and slightly altered his music. So he is kinda edgy about the creative commons licence, and wants to avoid another blunder like the one he is in now. Plus he is an excellent composer who has been writing music for 37 years. i understand how he feels about his music being passed around. Anyone have any ideas?

I\'ll talk to him some more, and see if we can work something out. But this point it is a little too close to deadline go and try to find another musician.

we have almost finished animating the first 3 minutes of this 6 minute short. And we could begin rendering within the next 2 weeks.

But if our composer isn\'t willing then me and my group will have to figure something else out. We do have a few other options for rendering resources, but we all show interest in supporting a project like BURP. Plus its good to know that you have alot of processing power to work with :)

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Message 7905 - Posted: 13 Mar 2008, 13:24:45 UTC - in response to Message 7904.
Last modified: 13 Mar 2008, 13:37:47 UTC

Ok I\'ve been looking into this a bit more and it seems that receiving an award for a piece of work does not fall into the category of commercial use of that work. In other words you can render on BURP if you like.

However, if you sell the rendered output or make DVDs with it and sell those (at a greater cost than that of the DVD disc itself) then the current set of rules disallows you to render your movie here.

Hes had issues in that past and is curently in a legal battle with someone who stole and slightly altered his music. So he is kinda edgy about the creative commons licence, and wants to avoid another blunder like the one he is in now. Plus he is an excellent composer who has been writing music for 37 years. i understand how he feels about his music being passed around. Anyone have any ideas?

For the past couple of months I\'ve been spending quite a lot of time researching how copyrights and a great many different licenses work and affect each other, so let me give you a piece of advice here. My help will focus on the CC licenses, but it applies to all similar licenses also.

Based on what you write you have 3 different types of stuff:
1) The model/texture/animation stuff
This stuff is automatically copyrighted by your team of artists. You are free to put it under any license that you like - or leave it with none if you don\'t like to share the files. You say that you are considering to \"opensource\" those files. A couple of licenses that you may be interested in using are these (most open first):
CC By Allows people to use your files for whatever they like as long as they say that they got the files from you.
CC By NC Same as above but people may not use the files for commercial purposes
CC By SA Same as the first one, but when creating new stuff based on your stuff people will have to use the same or similarly open license for their stuff
CC By SA NC Same as the one just above this one, but people may not use the stuff commercially.

2) Music and sound stuff
These are the files used to create the final soundtrack for the movie. It is automatically copyright by your composer. Since you say that your composer is not interested in having others using his work you can choose not to publish these or publish them under a license similar to one of these:
CC By ND People using the music/sound files may only copy, sell, distribute but not alter the files or use them to make new stuff.
CC By ND NC Same as above but people may not use the stuff commercially (ie. sell it).

3) The final rendered movie + mixed soundtrack
This is the part where you have to be careful to select the right license (if any).
If you want to render on BURP it must be noncommercial.
If you want to make your composer happy it must disallow people from using it to make derived works based on it.
So you are left with licenses similar to:
CC By ND NC No commercial use, no derivative works. This license is compatible with the current BURP rules.

It is worth noting that 1 can be more open than 3. This way people can re-render the movie without the soundtrack and get a new movie file with a more open license.

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Message 7906 - Posted: 13 Mar 2008, 14:37:53 UTC

Whatever you end up choosing, don\'t forget to make sure it\'s compatible with the licensing requirements of the contest(s) you want to enter.

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Message 7922 - Posted: 16 Mar 2008, 16:57:05 UTC

Thanks for the help peoples. This thread has helped my group work on how we are going to release this. Since we are definitely not planning on selling anything that is apart of this project, soon I will begin to send in some projects to be rendered. But just so everyone knows, not everything will be rendered on BURP partly because I have gained some access to some resources where I am located for free, but mostly because I don\'t want to give away the story before it is posted in its completion online. I think you guys can understand that :).

Thanks for the licensing advise. It has helped a lot. Plus I think we have worked something out with our composer. Thanks again. Anymore advise or comments is greatly appreciated. Thanks again.


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