BURP CUDA

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KWSN Sir Clark
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Message 9594 - Posted: 19 Jun 2009, 11:49:23 UTC

Anyone looked at developing BURP for CUDA.

Doing graphics rendering on a graphics card sounds cool.


www.chris-kent.co.uk aka Chief.com
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Message 9595 - Posted: 19 Jun 2009, 16:35:22 UTC
Last modified: 19 Jun 2009, 16:36:19 UTC

This was already discussed a long time ago here.
I don't think anything has changed meanwhile...
You can correct me if I'm wrong, Janus.
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Message 10468 - Posted: 15 Apr 2010, 21:17:40 UTC

The 1 key difference i see after some time has past since the previous thread is that OpenCL support is now up and running with AMD/ATI and NVidia, i'm not sure if this is supported with Boinc.

The part of blender not beeing "capable" to use OpenCL/MultiThreaded/CUDA, is part of choises, problems, etc of the project/project admin.

I like using my GPU currently for some Boinc/CUDA/OpenCL stuff and 1 point i like to make is that CUDA apps generally get more performance then OpenCL. I'm not sure whats the problem exactly but in short OpenCL is extra 'layer' with causes some 'delay', where 'native' CUDA apps do not need the 'extra layer'. An extra point in the performance difference maybe driver development.

ATI/AMD supports OpenCL but i have no expirience with it.
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Message boards : Number crunching : BURP CUDA