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Profile Steve Cressman
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Message 1254 - Posted: 29 Jun 2005, 0:24:32 UTC

Janus
Just wanted to let you know that I have completed a frame successfully, still pending though. Also Blender now passes the correct time to boinc manager.
:)
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 1269 - Posted: 29 Jun 2005, 8:43:12 UTC - in response to Message 1254.  

Wuhu! That's great - I'm always happy to get some win98 feedback since that OS is so much different from XP etc and I have tried to make the code work on all of them.
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Message 1284 - Posted: 29 Jun 2005, 14:31:37 UTC

I told you that I would keep you informed about what is going on with win98 :)

Finished 2 frames and both got credit. But there is something strange going on with the video subsystem when blender starts or stops. The video shrinks to centre of the screen. It is like when you turn on a brand new monitor before setting up the size of the resolution. Selecting another resolution, like 800x600 then back to 1024x768 restores the video settings. Hope you understand what I mean. I think it is just a small glitch and hopefully easy to fix.

Win98 Blender Tester

Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 1333 - Posted: 30 Jun 2005, 18:29:29 UTC

Janus

The video problem does not happen all the time so I think it is a problem on my system, not blender problem. It must be a small conflict with one of my other programs and is not a big deal.

Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 1334 - Posted: 30 Jun 2005, 18:35:36 UTC

Ok, I couldn't really figure out how Blender would have anything to do with that anyways...
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Message 1404 - Posted: 26 Jul 2005, 0:38:26 UTC

Janus

Everything ran smooth during this session. However I lost contact with the server in the middle of this session. Did not notice this until tonight. Using a proxy regained contact and allowed me to return the last couple results on my system.

Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 1421 - Posted: 27 Jul 2005, 2:28:28 UTC - in response to Message 1269.  

Wuhu! That's great - I'm always happy to get some win98 feedback since that OS is so much different from XP etc and I have tried to make the code work on all of them.

wouah, that's great that you have kept the compatibility with Win98 !
thks to you :)

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Message 1529 - Posted: 10 Aug 2005, 20:16:54 UTC

Janus

Everything seems to be running as expected at this stage :)
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 1743 - Posted: 5 Oct 2005, 22:27:51 UTC

@ Janus - win98se update
Once again I'm blending away with NO problems.
:)
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 2455 - Posted: 26 Feb 2006, 22:14:06 UTC

Hello Janus.
Just to let you know that I ran 5 units successfully on this test :)

Looks like you have a tough nut to crack on this one. Was checking out some of the results and I don\'t see any commonality between the systems that succeeded nor do I see any commonality between the systems that failed. Hope you get it sorted ;)
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 2459 - Posted: 27 Feb 2006, 18:33:59 UTC

You are right - it is impressively random... well, at least some systems work now, hehe.
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Message 2524 - Posted: 10 Mar 2006, 16:12:05 UTC

Well Janus, it looks like we off to the races. Bring on the big test.
:)
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 3083 - Posted: 21 May 2006, 17:25:51 UTC
Last modified: 21 May 2006, 17:28:10 UTC

Hi Janus. Those where some tiny work units. Got 3 of them.
Two finished : over, success, valid
But this one is invalid with a very negative claim.
I think this is the first invalid result I have ever returned to BURP.
Just thought you might want to check it out.
Keep up the good work.
:)

P.S. Glad I did not get granted my claim, lol.
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 3097 - Posted: 23 May 2006, 6:32:32 UTC - in response to Message 3083.  

Seems these WU are rendering too fast to be measured (resulting in a length of -1 sec) and when the runtime is added to the runtime of the unzip and zip programs that ends up being almost 0 secs used.
Usually real WUs will use a bit more than a combined 2secs to run so I hope this issue will not happen too much.
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Message 3695 - Posted: 13 Jun 2006, 18:46:01 UTC
Last modified: 13 Jun 2006, 19:04:43 UTC

Report time.

Hi Janus.

Just to let you know all is well with session 193 and 195.
And it still plays nice with the other projects for me, meaning no slot problems.
I still would have liked to see what my system would have done with session 192.
Don\'t think there would have been any problems since it did not come anywhere near
needing 512megs of ram.
:)
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 3884 - Posted: 20 Jun 2006, 18:42:47 UTC

Had no problems with session 199
The shorter ones took just over an hour and a half
The longer ones took 4 and a half hours.

With an exception. I caused two to mess up with no heartbeat error , but it was totaly my fault.
:)
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 3887 - Posted: 20 Jun 2006, 20:36:11 UTC

Just a note:

I have just recently added one machine running 98se, and it ran through 198 and 199 (still running) just fine. No difficulties whatsoever.

DN.
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Message 4117 - Posted: 30 Sep 2006, 20:50:27 UTC

Hi Janus

Still running good here. No problems with session 201.

Steve
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 4187 - Posted: 16 Oct 2006, 15:39:56 UTC

Hi Janus

Session 210 ran without problems. However the next session required 512 megs ram and I only 511.5 megs free after OS loads. This caused my boinc client to backoff on requesting work for 24 hrs. Therefore I missed working on the session after that which only needed 128 megs ram. Could you please change it so that it does not backoff for such a long period of time?

Also I still find it kind of silly to be denied work because of 0.5 megs of ram. Whether it is 512 or 511.5 it should not matter to the rendering of the frame. Could it not be set to check total system ram instead of free ram?

Steve
Win98SE XP2500+ Boinc v5.8.8

And God said"Let there be light."But then the program crashed because he was trying to access the 'light' property of a NULL universe pointer.
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Message 4188 - Posted: 16 Oct 2006, 19:36:02 UTC - in response to Message 4187.  

Hi Janus

Session 210 ran without problems. However the next session required 512 megs ram and I only 511.5 megs free after OS loads. This caused my boinc client to backoff on requesting work for 24 hrs. Therefore I missed working on the session after that which only needed 128 megs ram. Could you please change it so that it does not backoff for such a long period of time?

Also I still find it kind of silly to be denied work because of 0.5 megs of ram. Whether it is 512 or 511.5 it should not matter to the rendering of the frame. Could it not be set to check total system ram instead of free ram?

Steve

It doesn\'t check free RAM. But it takes into account your settings, default is \"only use 40% of virtual memory\".
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Message boards : Number crunching : Win98se