Payday

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Message 12379 - Posted: 22 Feb 2014, 22:15:34 UTC - in response to Message 12372.  

I assume current and future sessions will use the better credit system?
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Message 12381 - Posted: 24 Feb 2014, 18:36:48 UTC - in response to Message 12379.  

That's actually a good question.

Payday is quite different from the usual BOINC credit system in that it has to gather a much larger amount of statistical data before it can determine the gigaflop-hours estimates which are used as part of the credit calculation. Payday would pretty much have to live up to its name because credit wouldn't be instant upon completion of a workunit but would instead be paid in bulk a few weeks or sometimes even months after each session completes.
It would be possible to modify the BOINC system to always pay out a symbolic 1 credit upon completion of a unit and then have Payday add the rest once it knows how much to give out - but that is very different from how other BOINC projects do things.
So in other words credit would be more fair, and there would be slightly more of it, but it would be delayed by some time as compared to now. I suspect new people will be somewhat confused about that at first.

I'm open to trying it out for a while but the risk of massive floods of Why-do-I-only-get-1-credit!?-AAAARRRgghh!!-posts in the forum is pretty high.
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Message 14126 - Posted: 18 Oct 2015, 10:40:10 UTC - in response to Message 12381.  

Hi.

Last payday was little time ago. Does something changed? I can't find any other info about that matter and looking at last WU:
8928171 2557822 66714 17 Oct 2015, 7:45:20 UTC 18 Oct 2015, 5:08:39 UTC Zako?czone i zwalidowane 19,648.43 74,727.24 68.55 Blender v5.00 (mt)
8928091 2556793 66714 17 Oct 2015, 3:02:20 UTC 17 Oct 2015, 23:41:08 UTC Zako?czone i zwalidowane 19,287.86 73,406.25 53.95 Blender v5.00 (mt)
Payday is needed :)

Regards.
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Message 14676 - Posted: 16 Aug 2016, 15:59:05 UTC
Last modified: 16 Aug 2016, 16:29:41 UTC

Preparations for the next major Payday are under way. The analysis phase, also known as the GFLop estimation phase, is mostly over and the credit granting phase is about to start.

Like the last few Paydays it will actually not be just one day but rather be performed over a number of days, starting this weekend. It will be split into several passes with the bulk of the credit going out in the first two passes and a smaller 3rd pass to take care of the remaining sessions that are somehow special (like GPU sessions and "best effort" sessions). Due to memory constraints and the rather large number of sessions covered this time, the order in which sessions get credit will be somewhat random but we will get through them all eventually.

This time around we are also going to move a bunch of old workunits from the database into the archive. Usually you can get credit for workunits that are returned late - even several years late since we only use soft deadlines - but in this case we will be cleaning up until around February of 2016. If you have any old completed workunits still hanging around from before that you should make sure to send them in before this Payday to get credit for them.

There is going to be a short amount of downtime at the beginning of each phase where the scheduler is unavailable for an hour or two while the DB uses all available I/O capacity on storing restore checkpoints and backups.

The plan is to keep this thread up-to-date on the progress as we go along - hopefully with the biggest Payday yet.

TL;DR: Here we go again!
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Message 14684 - Posted: 20 Aug 2016, 14:48:12 UTC
Last modified: 21 Aug 2016, 12:37:45 UTC

The first bulk run has started and an overview will be posted here once it is complete.

[Edit: Sat 16:55 UTC] First run is at around 50%
[Edit: Sat 17:56 UTC] First run is at around 70%
[Edit: Sun 08:27 UTC] First run almost complete, when it is done it is covering the following 737 sessions:
1960, 1961, 1967, 1969, 1970, 1972, 1973, 1974, 1975, 1977, 1985, 1986, 1988, 1992, 1993, 1995, 1996, 1997, 2001, 2002, 2008, 2009, 2013, 2014, 2015, 2016, 2019, 2022, 2023, 2024, 2025, 2029, 2030, 2038, 2039, 2041, 2044, 2046, 2047, 2048, 2050, 2060, 2065, 2067, 2068, 2071, 2074, 2075, 2078, 2079, 2085, 2087, 2093, 2094, 2127, 2136, 2095, 2103, 2106, 2110, 2113, 2116, 2118, 2119, 2120, 2124, 2125, 2142, 2144, 2148, 2155, 2156, 2157, 2162, 2167, 2170, 2171, 2172, 2173, 2174, 2175, 2176, 2181, 2185, 2186, 2187, 2188, 2190, 2192, 2194, 2195, 2197, 2198, 2199, 2200, 2201, 2202, 2203, 2204, 2206, 2207, 2209, 2211, 2213, 2214, 2215, 2216, 2217, 2218, 2226, 2228, 2229, 2235, 2239, 2240, 2241, 2243, 2246, 2247, 2248, 2257, 2269, 2273, 2276, 2288, 2290, 2293, 2295, 2304, 2311, 2320, 2323, 2339, 2342, 2347, 2349, 2350, 2355, 2357, 2358, 2359, 2360, 2365, 2369, 2370, 2372, 2374, 2376, 2377, 2378, 2383, 2384, 2387, 2409, 2410, 2414, 2415, 2416, 2417, 2418, 2438, 2439, 2443, 2445, 2451, 2454, 2455, 2468, 2469, 2480, 2481, 2488, 2489, 2497, 2516, 2501, 2096, 2097, 2098, 2101, 2219, 2220, 2258, 2261, 2263, 2267, 2277, 2283, 2321, 2331, 2341, 2518, 2522, 2523, 2529, 2549, 2551, 2554, 2560, 2577, 2578, 2579, 2580, 2582, 2583, 2584, 2587, 2588, 2589, 2590, 2616, 2627, 2628, 2629, 2633, 2635, 2637, 2638, 2639, 2641, 2644, 2645, 2650, 2658, 2660, 2663, 2668, 2673, 2675, 2676, 2678, 2684, 2686, 2687, 2697, 2706, 2707, 2709, 2710, 2711, 2712, 2714, 2719, 2723, 2725, 2727, 2729, 2736, 2739, 2743, 2744, 2748, 2749, 2761, 2763, 2771, 2772, 2774, 2779, 2781, 2790, 2791, 2798, 2800, 2803, 2804, 2807, 2808, 2809, 2810, 2812, 2816, 2819, 2820, 2821, 2824, 2826, 2828, 2829, 2830, 2832, 2834, 2839, 2843, 2845, 2846, 2849, 2855, 2856, 2857, 2865, 2866, 2867, 2871, 2872, 2873, 2877, 2880, 2881, 2882, 2883, 2885, 2888, 2893, 2894, 2895, 2896, 2897, 2900, 2901, 2904, 2910, 2912, 2913, 2914, 2917, 2918, 2919, 2920, 2921, 2923, 2924, 2925, 2926, 2928, 2929, 2932, 2933, 2936, 2937, 2939, 2940, 2941, 2942, 2943, 2953, 2960, 2961, 2975, 2976, 2980, 2981, 2983, 2984, 2989, 2992, 2996, 2998, 2999, 3001, 3002, 3003, 3004, 3006, 3007, 3013, 3015, 3016, 3022, 3023, 3056, 3057, 3062, 3067, 3072, 3074, 3075, 3085, 3088
[Edit: Sun 12:15 UTC] First bulk run completed, so far around 23M credit was granted
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Message 14687 - Posted: 21 Aug 2016, 17:12:23 UTC - in response to Message 14684.  

Thank you for the effort to make the credits awarded a fairer amount.

I just received a payout slightly higher than my typical daily total credit! :)

I only wish that my systems could run more BURP WUs but I'm RAM-challenged. ;)
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Message 14717 - Posted: 12 Sep 2016, 17:12:58 UTC

Some of the longer sessions in the second bulk run have run into timeout issues with the connection to the database layer. We're looking into why that is happening.
This will delay the run with a couple of weeks as the kinks are worked out.
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Message 14837 - Posted: 1 Nov 2016, 18:02:52 UTC

Just a quick update on the progress. It seems we are hitting some kind of snag with the BOINC server page's statistics causing timeouts in the Payday script. To remedy the issue the plan is to move old workunits from the DB to long term storage. This should speed up everything greatly and allow us to move forward.
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Message 15128 - Posted: 9 Apr 2017, 12:26:45 UTC - in response to Message 14837.  
Last modified: 9 Apr 2017, 12:29:34 UTC

Another quick update on this one - the problem was deeper in the connection between the Payday script and the backend system than originally expected. The BOINC server page's statistics was only a symptom of the underlying cause.

The script talks to the backend through a special connection. It turns out that the connection can stall if enough data has been sent through it without any answers going back in the other direction. The status page updating could cause a delay in answers and hence cause a stall. Tweaking the timing settings for the connection seems to have almost, but not quite, eliminated the stalls.

The old workunits have been moved to long term storage.
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Message 15139 - Posted: 15 Apr 2017, 5:31:14 UTC - in response to Message 15128.  

Thank you for the update. What a long strange road it has been to date, eh? If it makes you feel any better, I am less concerned about the credit showing up quickly, and more concerned about not having anything to render for a couple days now. ;-)

All the best on the continued slog through "PayDay!"
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Message 15140 - Posted: 15 Apr 2017, 6:53:27 UTC - in response to Message 15139.  

If it makes you feel any better, I am less concerned about the credit showing up quickly, and more concerned about not having anything to render for a couple days now. ;-)

I wonder where all the animators that were submitting projects to Renderfarm.fi went... Seems like there was rarely a shortage of projects to crunch--that is, until everything shut down mysteriously.
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Message 15141 - Posted: 15 Apr 2017, 8:39:59 UTC - in response to Message 15140.  
Last modified: 15 Apr 2017, 8:40:30 UTC

I wonder where all the animators that were submitting projects to Renderfarm.fi went...

I am more wondering where they were before Renderfarm.fi started. They mostly had way more people and animators than BURP here, although they used the same animator software for rendering (Blender of course).
Wonder why BURP isn't that attractive to them... ?!?
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Message 15144 - Posted: 2 May 2017, 1:45:10 UTC

They certainly had a good marketing team, and I'm sure they probably had some connections through the University--students and the like.
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Message boards : Number crunching : Payday