Failure on linux

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Profile Janus
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Message 13977 - Posted: 23 Jul 2015, 5:56:57 UTC - in response to Message 13976.  

I'm not sure why Janus doesn't seem to want to partake in this thread, or correct the obviously incorrect assumptions being made.

In normal mode it is using a project-supplied loader, libs and executable. The current loader is very new which is causing some issues at the moment.
In native mode it is using the system loader, system libraries and the project-supplied executable.
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Message 14028 - Posted: 7 Aug 2015, 11:49:51 UTC

The current loader is very new which is causing some issues at the moment.

Does this mean that the contents of the zip file is going to be corrected to make it work properly on Linux?
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Message 14032 - Posted: 8 Aug 2015, 20:06:28 UTC

Looking into that; unfortunately fixing it for some people may break it for others.
We may actually introduce a 3rd mode that uses the project-supplied libs with the native loader and a better system to automatically switch between the three modes. Right now the native mode is a bit of a hidden feature that only hardcore users know about.
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Message 14158 - Posted: 2 Nov 2015, 14:07:18 UTC

I've updated to blender_5.02_x86_64-pc-linux-gnu__mt, and I was hoping that the blender loader problem might have been fixed, but it hasn't.
I've had to continue to use the native mode folder to make it work.
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Message 14160 - Posted: 2 Nov 2015, 15:50:16 UTC

A bit of news on that front: It seems the issue is the version of some libs that the operating system was compiled with mismatches with the version of the loader, so that even though the loader loads itself and Blender it cannot actually start properly and it all comes crashing down. This explains why switching loaders makes some systems work while others stop working and vice versa.

The idea is to simply ship the two loaders and try them in turn. If the client crashes with both then try to find the native loader and use that. If that fails then try with native loader and native libs. If that fails, give up.
This requires quite a bit of logic change in the client so you will probably have to wait a bit before it ends up outside of the testing area.
Unfortunately we've run into some issues with the raid disks on the server recently, which pushes this kind of change back a bit. It is most certainly still on the radar, though!
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Message 14571 - Posted: 22 Jun 2016, 23:11:55 UTC

Update to this thread since I was getting these errors again and thought it was due to Janus making project changes (yet he never responded to my comment).

Newest Ubuntu, or newest BOINC, one of the other, changes the location of the stored "projects" directory, so native mode was no longer enabled.

There now appears to be a "projects" directory in your home directory which contains a "burp.renderfarming.net" directory.

In that directory you can create a directory called "native" to resolve this.
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Message 14950 - Posted: 9 Dec 2016, 17:37:23 UTC

For the record, for me (Ubuntu Linux 16.04) it started working after I did:

sudo touch /var/lib/boinc-client/projects/burp.renderfarming.net/native

(inspired by this post, see also my other post here).

I can't tell for sure if that was what made it work or not, though...
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Message boards : Number crunching : Failure on linux