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Profile Janus
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Message 12910 - Posted: 25 Jun 2014, 17:08:20 UTC

Please avoid including the Blender operator sheet python script when uploading. It adds extra time to the session review process.
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Profile Irbis82

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Message 12913 - Posted: 26 Jun 2014, 5:08:19 UTC - in response to Message 12910.  

Hi!

Thank you. Please explain what is that "operator sheet python script" and how to clean up that from Blend file?
May be I missed something.
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Message 12914 - Posted: 26 Jun 2014, 9:31:05 UTC

Please do not use the blend file sound. When rendering is not used unnecessarily increases the size of the blend file. File 00009.mp4 is a large 41.1 MiB. Part of the statement stderr.txt.

----------------------------
GLUE
----------------------------
Detected input arg: argv[0] is ../../projects/burp.renderfarming.net/blender_4.87_x86_64-pc-linux-gnu__mt
Setting basename to blender_4.87_x86_64-pc-linux-gnu__mt from ../../projects/burp.renderfarming.net/blender_4.87_x86_64-pc-linux-gnu__mt
Detected input arg: argv[1] is blender
Setting command to blender
Detected input arg: argv[2] is -noaudio --factory-startup -y -b
Setting preopts to -noaudio --factory-startup -y -b
Detected input arg: argv[3] is -P clirender.py -- -F PNG -t #threadcount -f 400 0.0 0.0 1.0 1.0
Setting postopts to -P clirender.py -- -F PNG -t #threadcount -f 400 0.0 0.0 1.0 1.0
Detected input arg: argv[4] is --kill
Setting no-progress threshold to 976000
Detected input arg: argv[5] is 976000
Detected input arg: argv[6] is --nthreads
--nthreads detected with value 8
Detected input arg: argv[7] is 8
$Id: BOINCHandler.cpp 1497 2014-04-06 11:36:19Z jbk $
Initializing stdout redirection, all output from now on will be redirected to a file
boinc_init_diagnostics() completed
boinc_init_options() completed
boinc_get_init_data() completed
CPU performance profile completed: 1990554004.345395 fpops, 7280202041.380437 iops reported. p_c is 1403464674.400412
Mapping logical files to physical destinations:
	in => in
	out.zip => ../../projects/burp.renderfarming.net/ses0000002209frm0000000400prt00001_0_0
	./linux_zip_x64_r600 => ../../projects/burp.renderfarming.net/linux_zip_x64_r600
	./linux_unzip_x64_r600_static => ../../projects/burp.renderfarming.net/linux_unzip_x64_r600_static
	Project Directory Base => /home/jarda/.boinc/BOINC/projects/burp.renderfarming.net
Unpacking archives:
	blender_4.87_x86_64-pc-linux-gnu__mt.zip => ../../projects/burp.renderfarming.net/blender_4.87_x86_64-pc-linux-gnu__mt.zip
	../../projects/burp.renderfarming.net/linux_unzip_x64_r600_static -o -d "." ../../projects/burp.renderfarming.net/blender_4.87_x86_64-pc-linux-gnu__mt.zip...done
CHMODing executable...
NOTE: Skipping preloader, using native libs!
Creating worker...
Worker constructing...
Worker constructed.
$Id: glue.cpp 1303 2011-02-18 08:10:43Z jbk $
$Id: BOINCHandler.cpp 1497 2014-04-06 11:36:19Z jbk $
$Id: Controller.cpp 1514 2014-04-12 17:15:17Z jbk $
$Id: ProgressMonitor.cpp 1278 2011-01-23 09:22:45Z jbk $
Executing ./blender -noaudio --factory-startup -y -b in -P clirender.py -- -F PNG -t 8 -f 400 0.0 0.0 1.0 1.0
Child created.
Worker thread started
Worker thread monitor almost up.
Worker thread monitor up.
	|[-->] Info:
	|child <23431> to stdout
	|0 - ./blender
	|1 - -noaudio
	|2 - --factory-startup
	|3 - -y
	|found bundled python: /home/jarda/.boinc/BOINC/slots/1/2.70/python
	|read blend: /home/jarda/.boinc/BOINC/slots/1/in
	|Error: File written by newer Blender binary (270.5), expect loss of data!
	|('Observer constructed',)
	|('Python Main',)
Application reports 'Booted'
	|('Reading args',)
	|('Tweaking settings',)
	|('Autodetected rendering engine: CYCLES',)
	|('Changing features to supported',)
	|('Unpacking texture files',)
	|Info: Saved packed file to: /home/jarda/.boinc/BOINC/slots/1/sounds/00009.mp4
	|Info: Total files 3 | Changed 0 | Failed 0
	|Info: Saved packed file to: /home/jarda/.boinc/BOINC/slots/1/sounds/00009.mp4
	|Info: Total files 3 | Changed 0 | Failed 0
	|('Using cycles samples:', 250)
	|('Estimating render properties',)
	|('I found an output node', 'Scene')
	|('Search path ended',)
	|('Search path ended',)
	|('I did bpy.context.scene node tree parsing',)
	|([bpy.data.scenes['Scene']],)
	|('Done examining the node trees!',)
	|[bpy.data.scenes['Scene']]
	|('Renderer: ', 'CYCLES')
	|('Samples: ', 250)
	|('Additional: ', 102)
	|('Total work: ', 2377.0)
	|('Scene parsing done',)
	|('Cleaning old files',)
	|('No need to delete out',)
	|('No need to delete out.png',)
	|('Launching Cycles Render',)
Progress passed 0.100074/1.0 at 1011.430000 CPUsec
Progress passed 0.200230/1.0 at 5400.820000 CPUsec
Progress passed 0.300386/1.0 at 7390.410000 CPUsec
Progress passed 0.400150/1.0 at 7782.440000 CPUsec
Progress passed 0.500404/1.0 at 8004.710000 CPUsec
Progress passed 0.600168/1.0 at 8220.220000 CPUsec
Progress passed 0.700324/1.0 at 8439.710000 CPUsec
Progress passed 0.800088/1.0 at 8656.060000 CPUsec
Progress passed 0.900244/1.0 at 8871.500000 CPUsec
	|('Observer claims to be done with all the scenes',)
	|('Observer claims to be done with all the scenes',)
	|('Observer claims to be done with all the scenes',)
	|('Observer claims to be done with all the scenes',)
	|('Observer claims to be done with all the scenes',)
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Profile Irbis82

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Message 12915 - Posted: 26 Jun 2014, 11:31:49 UTC - in response to Message 12914.  

Duly noted.
Thank you.

Will be preparing the files more carefully.
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Message 12919 - Posted: 26 Jun 2014, 18:04:17 UTC - in response to Message 12913.  
Last modified: 26 Jun 2014, 18:04:51 UTC

Hi!

Thank you. Please explain what is that "operator sheet python script" and how to clean up that from Blend file?
May be I missed something.

It is called OperatorList.txt and is a large (thousands of lines of code) python script that is embedded into the .blend. One way to create it is to go to help -> Operator Cheat Sheet
You can remove it by clicking the little X next to it in the text editor.
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Message 12950 - Posted: 2 Jul 2014, 12:19:48 UTC - in response to Message 12919.  

Huh...

Seems like 4K renders need more sampling than usual. At full HD display it' OK. But at 4K some noise due to lack of sampling noticeable. :)
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Message 12989 - Posted: 7 Jul 2014, 17:20:57 UTC - in response to Message 12950.  

How do you do the camera shake?
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