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Message 14512 - Posted: 4 Jun 2016, 13:04:12 UTC

The resolution on this one means we will have to experiment a bit with the split setting - the rendering system really likes whole numbers and numbers where 32 is a factor in them. Crossing fingers for no visual artifacts.
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Message 14516 - Posted: 5 Jun 2016, 10:47:56 UTC - in response to Message 14512.  

Do you mean even numbers ?
Because they already are whole numbers. You can't have any decimal in the resolution.
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Message 14518 - Posted: 5 Jun 2016, 13:01:10 UTC - in response to Message 14516.  

Yes, even numbers, sorry. The "divisible by 32" also takes care of that
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Message 14525 - Posted: 6 Jun 2016, 14:46:12 UTC - in response to Message 14518.  

Multiples of 32 don't leave a lot of choice, but I'm curious what the issue would be. For example the script I use to split a frame inside Blender rounds the resulting resolution, which sometimes adds 1 pixel on each tile, but the end result is still seamless, only the overall resolution is slightly bigger. So it's really no big deal. Do you think something worse may happen ?
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Message 14526 - Posted: 6 Jun 2016, 18:55:40 UTC
Last modified: 6 Jun 2016, 18:55:59 UTC

It mostly has to do with the on-server image stitching feature. We will find out with this session if it works properly with these non-standard sizes. Yay testing! =)
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Message 14528 - Posted: 6 Jun 2016, 21:04:07 UTC - in response to Message 14526.  
Last modified: 6 Jun 2016, 21:19:28 UTC

I don't think this is a good test file, way too heavy and too many frames for what we want to find out. I'll upload a simple scene with the same resolution and some simple objects if you don't mind.
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Message 14532 - Posted: 7 Jun 2016, 16:53:44 UTC

Sure thing
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Message 14542 - Posted: 10 Jun 2016, 15:12:52 UTC - in response to Message 14532.  

And actually you can even delete this one. I have to make changes on it.
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Message 14547 - Posted: 10 Jun 2016, 15:55:42 UTC

Done
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