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Profile Janus
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Message 14634 - Posted: 21 Jul 2016, 17:00:39 UTC
Last modified: 21 Jul 2016, 17:06:44 UTC

We currently do not support
1) "File Node" output types from the compositor (your harddrive is not accessible from the renderfarm)
2) "Persistent Images" and "Save Buffers" features, due to a current bug in the client relating to how those files are stored and later retrieved
3) High-mem GPU renders (we do not yet have the farm segmentation software ready to divide GPUs into different memory classes). Your file will be downgraded to CPU mode because it uses too much memory.
4) Because of (3) you may or may not hit the maximal CPU render time for a single tile - and since there is a lot of postprocessing nodes that require the entire frame to be present on the client that is running the postprocessing this session cannot be split into smaller tiles. Consider using slightly less samples per pixel or perform the postprocessing off-farm to allow splitting the frames into smaller chunks. This may not be an issue - I haven't run a timing test.

Please fix these issues before re-uploading. This session has been rejected.
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Julian-Patrick

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Message 14636 - Posted: 21 Jul 2016, 18:41:59 UTC - in response to Message 14634.  

Hello Janus,

Thank you for the information. What is the maximal CPU render time for a single tile ?

Best Regards

Julian-Patrick
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Message 14637 - Posted: 21 Jul 2016, 19:45:55 UTC

Officially it is somewhere around 4-8 hours but the hard cut-off time is a bit longer
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Julian-Patrick

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Message 14638 - Posted: 21 Jul 2016, 19:53:06 UTC - in response to Message 14637.  

Thank you for your time!


and yuhuuuu!
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