Preparing your Blender file for rendering

This page describes how you prepare your blend-files for a correct render using BURP.

Check: Render-engine

Select the Blender-Internal renderer or Cycles renderer in the Render options Tab in Blender (red marker).

You can split every frame into multiple parts, this is done by specifying multipart rendering on the upload website. If you do that, each part will be sent out to the clients as a seperate workunit. When all parts of a frame have been rendered, BURP will join them to a frame automatically. For this to work the numbers inside Blender are ignored (blue marker), so no need to set them.

Notice that panoramic rendering, border rendering isn't supported. Turning on any of these may generate bogus results.

Check: Output file type

PNG is the recommended output format, other available options are EXR and multilayer EXR on request (you can ask for it in the session description). Any other format is ignored and PNG is used.

Notice: If you are rendering in multiple parts you MUST select RGBA as output type (blue marker). If you do not, you will get weird black fields in your final animation!

Pack external textures

If you're using external textures in your blendfile, make sure to pack them in the blendfile! If you do not, the textures cannot be delivered to the render-clients and will not be rendered!

You can pack all external data in the Blender file-menu (red marker).

Bake effect settings

If you're using particle or other effects that require pre-calculations to be done remember to "bake" these settings, otherwise the result will look as if the effect wasn't there at all (or as if it was stopped)

See this forum thread for an example on how to bake to vertex data.

That's it!

Remember to save your changes and then get uploading :)